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A case study on adaptability problems of the separation of user interface and application semantics

机译:用户界面分离与应用语义适应性问题的案例研究

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摘要

A large number of software architectures for interactive have been described in literature, like the Seeheim, PAC-Amodeus, and Model-View-Controller architectures. Most of these architectures are based on the traditional view of interactive software, namely the view that an interactive software system can be separated in an application part and a user interface part. The application part contains the functionality of the software – what the system does – and the user interface part contains the representation of this functionality to the user(s) of the system. The motivation behind these architectures is to improve, among others, adaptability, portability, complexity handling, and separation of concerns of interactive software. The principle of separating interactive software in application and user interface parts has its merits. It can however lead to serious adaptability problems in software that provides fast, frequent and intensive feedback, in particular semantic feedback. Semantic feedback refers to feedback the system gives to the user concerning the semantics of the application, i.e. the objects that the user perceives and manipulates. In these systems, the boundary between application and user interface becomes less sharp and the semantics of the interface and the application tend to be highly coupled. Examples of such interactive systems are direct manipulation systems, virtual reality systems, and systems with natural language interfaces. The problem of semantic feedback is that it is functionality that has both application and user interface aspects and crosses the application-interface boundary. It requires excessive use of semantic information from the application part and in this way, it compromises the separation of application and user interface concerns. As a result, it becomes more difficult to modify or extend functionality related to semantic feedback. In other words, the adaptability of the interactive software is decreased. In this report, a case study concerning an interactive CD database system is used to illustrate the adaptability problems of separation-based architectures for interactive software.
机译:文献中已经描述了许多用于交互的软件体系结构,例如Seeheim,PAC-Amodeus和Model-View-Controller体系结构。这些体系结构中的大多数都基于交互式软件的传统视图,即交互式软件系统可以在应用程序部分和用户界面部分中分离的视图。应用程序部分包含软件的功能(系统的功能),而用户界面部分包含此功能对系统用户的表示。这些体系结构背后的动机是尤其要改善适应性,可移植性,复杂性处理以及交互软件关注点的分离。在应用程序和用户界面部分中分离交互式软件的原理有其优点。但是,这可能会导致软件中出现严重的适应性问题,该软件会提供快速,频繁和密集的反馈,尤其是语义反馈。语义反馈是指系统向用户提供有关应用程序语义(即用户感知和操作的对象)的反馈。在这些系统中,应用程序和用户界面之间的边界变得不那么尖锐,并且界面和应用程序的语义倾向于高度耦合。这种交互式系统的示例是直接操纵系统,虚拟现实系统以及具有自然语言界面的系统。语义反馈的问题在于,功能性既具有应用程序和用户界面方面,又跨越了应用程序界面边界。它要求从应用程序部分过度使用语义信息,并且以这种方式损害了应用程序和用户界面关注点的分离。结果,修改或扩展与语义反馈有关的功能变得更加困难。换句话说,交互软件的适应性降低。在此报告中,有关交互式CD数据库系统的案例研究用于说明交互式软件基于分隔的体系结构的适应性问题。

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    Evers Marc;

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  • 年度 1999
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  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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