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Playing with inequality : an ethnographic study examining the ambiguities of young children’s death and violence play

机译:玩弄不平等:一项人种学研究,研究幼儿死亡和暴力游戏的模糊性

摘要

Young children’s imaginative play about death and violence is contentious and under-theorised, often approached in normative terms where the play represents the source of or solution for wider ‘social problems’. In contrast, this study offers insights into the complex and shifting social ecology of death/violence play in one London-based nursery and clarifies the processes through which inequitable sociospatial relations are renewed, reworked, and even transformed in such activity.udUtilising a critical ethnographic approach informed by critical realism and the social studies of childhood, the study engaged with children’s and adult educators’ perspectives and practices over a period of 1½ years through semi-participant observation, interviews, and multivocal video revisiting.udThe initial data chapters offer an analytic description of the setting, arguing that contradictory discursive, institutional, and material relations serve to render children’s death/violence play as ‘matter out of place’, paradoxically considered partially recuperable in relation to (boys’) development. The subsequent data chapters, informed by materialist feminist perspectives, point to the way imaginary characters became mobile resources for some children whilst inequalities serve to inscribe characters, including the monstrous, on others. The chapters point to the identifications players made with characters and narratives through a process of intense dialogic embodiment, in the process renewing sociospatial relations linked to normative heterosexuality, hegemonic masculinity, propertied relations, and flexible selves.udThis thesis, however, contends that ludic activity offers possibilities for overturning the status quo and enacting new social imaginaries. In the study setting, the death trope served as a generative metaphor to provoke caring touch, opening up social relations beyond economic calculation and gendered and generationed aspects of care. Play, it is argued, is a site of struggle, one that can offer a space of ethical-political engagement and radical potential, with implications for pedagogical projects concerned with equality and social transformation.
机译:幼儿关于死亡和暴力的富有想象力的游戏颇具争议,而且理论不足,通常以规范性的方式来探讨,该游戏代表了更广泛的“社会问题”的根源或解决方案。相比之下,这项研究提供了对伦敦一个托儿所中死亡/暴力行为复杂而变化的社会生态学的见解,并阐明了在这种活动中更新,改造甚至转化不平等的社会空间关系的过程。人种学方法以批判现实主义和童年时期的社会研究为基础,通过半参与者的观察,访谈和多声音视频的回顾,在1.5年的时间里,研究了儿童和成人教育者的观点和实践。 ud初始数据章节提供对场景的一种分析性描述,认为矛盾的话语,制度和物质关系使儿童的死亡/暴力行为成为“异样的事情”,这与(男孩)的发展有悖。在唯物主义女性主义观点的指导下,随后的数据章节指出了虚构人物如何成为某些儿童的流动资源,而不平等则使包括怪兽在内的人物铭刻在其他人身上。这些章节通过激烈的对话体现过程,用角色和叙事对人物进行识别,在这一过程中,更新了与规范异性恋,霸权男性气概,财产关系和灵活自我相关的社会空间关系。 ud本论文认为,这是荒谬的活动提供了颠覆现状和制定新的社会想象力的可能性。在研究环境中,死刑比喻是产生隐喻的代名词,可以引起关怀,并在经济计算以及性别和世代相传方面开辟了社会关系。有人认为,游戏是一个斗争的场所,可以提供一种伦理政治参与和巨大潜力的空间,对涉及平等和社会转型的教育项目具有影响。

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    Rosen Rachel;

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