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Linear inversion of GPS data of the 2009 L'Aquila earthquake by means of a High resolution 3D finite element approach

机译:利用高分辨率三维有限元方法对2009年拉奎拉地震的Gps数据进行线性反演

摘要

The L'Aquila earthquake (Mw 6.3) occurred on April 6th at 01:32 UTC in the Central Appennines at a depth of about 9 km and was felt all over the central Italy. The main shock was preceded by a long seismic sequence started several months before and was followed by thousands of aftershocks, some of them with Mw>4.In this work we present a 3D Finite Element (FE) study of the co-seismic deformation field produced by the L'Aquila earthquake and investigated the slip distribution on the fault.Our approach is based on a fully 3D parametrization of the spatial domain by means of a high resolution hexahedral mesh, discretized using 20-nodes brick elements. The element horizontal size is biased from 300 m to 2-3 km using the paving meshing algorithm in combination with an appropriate adaptive sizing function. Real surface topography (500 m) and rheological heterogeneities, deduced from a vp/vs travel time tomographic model, were incorporated within the model.The seismic source has been modeled as a normal fault plane having an heterogeneous moment release. We first computed the co--seismic deformation field by a direct simulation and then the Green's functions, to retrieve the slip distribution on the fault by linear inversion of different GPS datasets. Our results show that the adoption of a realistic 3D domain has a sensible impact on the rupture slip distribution, confirming that a simple halfspace approach introduces some trade-off between domain homogeneity and source complexity.
机译:拉奎拉地震(Mw 6.3)发生于4月6日世界标准时间01:32,发生在中部Appennines,深度约9 km,遍布意大利中部。在主震之前,几个月前就开始了漫长的地震序列,随后发生了数千次余震,其中一些地震的Mw> 4。在这项工作中,我们对同震形变场进行了3D有限元(FE)研究。我们的方法是基于高分辨率的六面体网格对空间域进行全3D参数化,并使用20节点的砖块元素离散化。使用铺面网格划分算法并结合适当的自适应大小调整功能,单元的水平尺寸从300 m偏移到2-3 km。根据vp / vs传播时间层析成像模型推导的实际表面地形(500 m)和流变学非均质性已被纳入模型中。地震源已建模为具有非均质矩释放的正常断层。我们首先通过直接模拟计算同震形变场,然后再通过格林函数进行计算,以通过对不同GPS数据集进行线性反演来获取断层上的滑动分布。我们的结果表明,采用逼真的3D域对破裂滑动分布具有明显的影响,证实了简单的半空间方法会在域均匀性和源复杂性之间进行权衡。

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