Game, Set, Match is my created version of a tennis game wherein 2 opposing players simulate a tennis match. My game is based on the baseball version of the Strat-O-Matic game. These games are predicated on the mathematical principles of probability and statistics to provide an accurate, realistic, and entertaining simulation of a tennis match. The first section of my project explains why I chose to develop my game. I begin by briefly explaining my love for tennis and mathematics, the foundation and motivation for designing "Game, Set, Match". I wanted to illustrate that mathematical principles are useful in developing games. I list my interest in tennis as another reason to develop this game, along with the lack of tennis games not associated with computer games or video games. I explain the importance of designing a game for players to compile player statistics, and finish my first section by explaining the reasoning of giving my game a unique touch with the "wild card" feature.My second section focuses on the game and player design. Basically, I go through a stepby-step process of how I designed my player cards and the mathematics involved. I include how the scoring rules of my game are similar or different from the professional scoring rules of tennis. I also include instructions, game symbols, and the equipment needed to play my game. The third section provides an example of a set simulation, along with player comments and feedback. My last section provides a summary of what I learned during the whole process, and what I could do to improve the game or develop it further.
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