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SCREEN DESIGN IMPROVEMENT SYSTEM (SDIS): SYSTEM FOR ASSISTING STUDENTS IN SCREEN DESIGN PROCESS

机译:屏幕设计改进系统(SDIS):在屏幕设计过程中辅助学生的系统

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摘要

Visual is seen as a powerful tool to deliver information. An effective visual or a good production of screen design requires creativity and some design knowledge. Does this mean only designers are capable to come out with quality design? How about educators? Majority of educators do not possess any art or design background. In reality, an educator who provides visuals as a means of communication in the computer based learning process need to be able to produce visual design that are visually literate. Creative learning process helps to promote creativity. Screen designing work involves creative thinking and creativity can be trained using various methodologies or process. According to creativity expert Dr. R. Keith Sawyer, 2006- creativity is not some magical trait, it took lots of hard work. Creativity is a set of skills that can be learned, developed and used in daily life. The study explores primarily two important aspects. (1) How to improve non-designer (educators) screen design capability? (2) How to create creative learning process through online collaboration? For this reason, prototype of Screen Design Improvement System (SDIS) will be developed based on the Knowledge Creation Model and the Eight specific tasks of Genex Creativity framework. SDIS will go through evaluation phase to verify its capability. Samplings are the final year students from faculty of education, UTM. They are required to produce digital teaching and learning modules in multimedia classes which involve a lot with screen designing. Unfortunately, most of the students are having difficulty to come out with a quality design. They are future teachers in the field of mathematic, physic, chemistry, Islamic studies and English.
机译:视觉被视为传递信息的强大工具。有效的视觉效果或良好的屏幕设计效果需要创造力和一些设计知识。这是否意味着只有设计师才能进行高质量的设计?教育工作者呢?大多数教育者没有任何艺术或设计背景。实际上,在基于计算机的学习过程中提供视觉作为交流手段的教育者需要能够产生具有视觉素养的视觉设计。创造性的学习过程有助于促进创造力。屏幕设计工作涉及创造性思维,可以使用各种方法或过程来训练创造性。根据创造力专家R. Keith Sawyer博士的说法,2006年-创造力不是什么神奇的特质,它需要大量的努力。创造力是一套可以在日常生活中学习,发展和使用的技能。该研究主要探讨了两个重要方面。 (1)如何提高非设计师(教育者)屏幕的设计能力? (2)如何通过在线协作创建创造性的学习过程?因此,将基于知识创造模型和Genex Creativity框架的八个特定任务来开发屏幕设计改进系统(SDIS)的原型。 SDIS将经历评估阶段以验证其功能。样本是来自UTM教育学院的最后一年的学生。他们被要求在多媒体课程中制作涉及大量屏幕设计的数字教学模块。不幸的是,大多数学生很难提出高质量的设计。他们是数学,物理,化学,伊斯兰研究和英语领域的未来教师。

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