The paper centers on the digitizing of 2D sketched animated character, to be incorporated in game environment aimed at Graphical Imagery therapy. Two aspects are taken into account: The healing pattern of visual therapy through the use of colors, shapes and form and the use of designing software compatible for gaming software. The character is designed in 3D Studio Max. This software has integrated modeling and animation tools with visual effects and game compatibility. The character is developed through a “sphere” and modifiers are applied to change the shape into a tumor character. Textures are applied and final character is developed by adding bones to make its multiple moves. It is made compatible for game software while exporting it from .max to .fbx extension. The result depicts the designing of proposed 3D enemy character, symbolizing ugly tumor with human features. The final exported extension is easily incorporated in gaming environment.
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机译:该论文的重点是将2D草绘的动画角色进行数字化处理,并结合到针对图形图像疗法的游戏环境中。需要考虑两个方面:通过使用颜色,形状和形式以及使用与游戏软件兼容的设计软件来进行视觉治疗的康复模式。角色是在3D Studio Max中设计的。该软件集成了具有视觉效果和游戏兼容性的建模和动画工具。通过“球形”开发角色,并应用修饰符将形状更改为肿瘤角色。通过添加骨骼以进行多次移动,可以应用纹理并开发最终角色。从.max导出到.fbx扩展名时,它与游戏软件兼容。结果描述了拟议的3D敌人角色的设计,象征着具有人类特征的丑陋肿瘤。最终导出的扩展很容易集成到游戏环境中。
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