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Real-time Upper Body Articulation of Humans in a Networked Interactive Virtual Environment

机译:网络交互式虚拟环境中人的实时上半身关节

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摘要

With the recent introduction of realistichuman entities into large-scale networked virtualenvironments, there exists a requirement fordynamic, real-time human motion. The future fordistributed virtual environments will includeupwards of 100,000 participants capable of participatingfrom anywhere in the world, interactingwith any entity that exists in the environment.In order to attain a high level of realism inthe virtual world, the user must be able todynamically interact with his environment. Forthe lower body, we find that scripted locomotivemotion is adequate. However, the same is nottrue for upper body motion because humans bytheir nature interact with their environmentlargely with their hands. The focus of thisresearch is the development of an interactiveinterface which will achieve dynamic upperbody motion currently not possible with scriptedsystems. We present the basics of ongoing workinvolving the representation of realistic, realtime upper body motion of a virtual human in anetworked virtual environment using magneticsensors attached to the user.
机译:随着现实的人类实体最近被引入到大规模的网络虚拟环境中,需要动态的,实时的人类动作。未来的分布式虚拟环境将包括多达100,000名参与者,这些参与者能够从世界任何地方参与,并与环境中存在的任何实体进行交互。为了在虚拟世界中获得较高的真实感,用户必须能够与环境进行动态交互。对于下半身,我们发现脚本化的机车运动是足够的。然而,对于上半身的运动却并非如此,因为人类天生就通过双手与周围环境进行交互。这项研究的重点是开发交互式界面,该界面将实现脚本系统目前无法实现的动态上身运动。我们提出了正在进行的工作的基础,涉及使用连接到用户的磁传感器在网络虚拟环境中虚拟人的现实,实时上身运动的表示。

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