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Designing an adaptive multimedia interactive to support shared learning experiences

机译:设计自适应多媒体互动以支持共享的学习体验

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摘要

With the aid of new technologies, integrated design approachesare becoming increasingly incorporated into exhibit design inmuseums, aquaria and science centres. These settings share manysimilar design constraints that need to be addressed whendesigning multimedia interactives as exhibits. The use of adaptivesystems and techniques can overcome many of the constraintsinherent in these environments as well as enhance the educationalcontent they incorporate. Our main design goal was to facilitate aprocess to create user centric, collaborative and reflective learningspaces around the smart multimedia interactives. We wereinterested in encouraging deeper exploration of the content thanwhat is typically possible through wall signage, video display or asupplemental web page. We discuss techniques to bring adaptivesystems into public informal learning settings, and validate thesetechniques in a major aquarium with a beluga simulationinteractive. The virtual belugas, in a natural pod context, learn andalter their behavior based on contextual visitor interaction. Datafrom researchers, aquarium staff and visitors was incorporatedinto the evolving interactive, which uses physically based systemsfor natural whale locomotion and water, artificial intelligencesystems to simulation natural behavior, all of which respond touser input. The interactive allows visitors to engage in educational"what-if" scenarios of wild beluga emergent behavior using ashared tangible interface controlling a large screen display. Copyright ACM, 2006. This is the authoru27s version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitiveversion was published in In ACM SIGGRAPH 2006 Educators program (p. 14). Boston, Massachusetts: ACM. doi:10.1145/1179295.1179310
机译:借助新技术,集成设计方法正越来越多地融入展馆设计博物馆,水族馆和科学中心。这些设置具有许多相似的设计约束,在将多媒体交互设计为展览时需要解决。自适应系统和技术的使用可以克服这些环境中固有的许多限制,并增强它们所包含的教育内容。我们的主要设计目标是促进一个过程,以围绕智能多媒体交互来创建以用户为中心,协作和反思的学习空间。我们感兴趣的是,鼓励鼓励人们对内容进行更深入的探索,而不是通过墙上的标牌,视频显示或补充性网页来实现。我们讨论将自适应系统带入公共非正式学习环境的技术,并在与beluga模拟互动的大型水族馆中验证这些技术。在自然豆荚环境中,虚拟白鲸会根据环境中访客的互动来学习和改变其行为。来自研究人员,水族馆工作人员和访客的数据被整合到了不断发展的互动中,该互动使用基于物理的系统实现自然鲸鱼的运动和水,使用人工智能系统模拟自然行为,所有这些都响应用户的输入。交互式允许访问者使用控制大屏幕显示的共享有形界面来参与野生白鲸紧急行为的教育性“假设”场景。版权所有ACM,2006。这是该作品的作者版本。经ACM许可将其张贴在此处供您个人使用。不用于重新分配。最终版本发表在In ACM SIGGRAPH 2006 Educators program(p。14)中。马萨诸塞州波士顿:ACM。 doi:10.1145 / 1179295.1179310

著录项

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    DiPaola Steve; Akai Caitlin;

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  • 年度 2006
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