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Dynamic lens and monovision 3D displays to improve viewer comfort.

机译:动态镜头和monovision 3D显示器可提高观看者的舒适度。

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摘要

Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In particular, focus cues are incorrect causing mismatches between accommodation and vergence: The eyes must accommodate to the display screen to create sharp retinal images even when binocular disparity drives the eyes to converge to other distances. This mismatch causes visual discomfort and reduces visual performance. We propose and assess two new techniques that are designed to reduce the vergence-accommodation conflict and thereby decrease discomfort and increase visual performance. These techniques are much simpler to implement than previous conflict-reducing techniques. The first proposed technique uses variable-focus lenses between the display and the viewer’s eyes. The power of the lenses is yoked to the expected vergence distance thereby reducing the mismatch between vergence and accommodation. The second proposed technique uses a fixed lens in front of one eye and relies on the binocularly fused percept being determined by one eye and then the other, depending on simulated distance. We conducted performance tests and discomfort assessments with both techniques and compared the results to those of a conventional S3D display. The first proposed technique, but not the second, yielded clear improvements in performance and reductions in discomfort. This dynamic-lens technique therefore offers an easily implemented technique for reducing the vergence-accommodation conflict and thereby improving viewer experience.
机译:与非立体显示器相比,立体3D(S3D)显示器通过向两只眼睛发送略有不同的图像来提供额外的深度感。但是常规的S3D显示器无法再现所有自然深度提示。尤其是,焦点提示不正确会导致调节和发散之间不匹配:即使双眼视差使眼睛收敛到其他距离,眼睛也必须适应显示屏以创建清晰的视网膜图像。这种不匹配会导致视觉不适并降低视觉性能。我们提出并评估了两种新技术,这些新技术旨在减少发散与适应之间的冲突,从而减少不适感并提高视觉效果。这些技术比以前的减少冲突的技术要容易得多。最早提出的技术是在显示器和观看者的眼睛之间使用可变焦镜头。镜片的光焦度与预期的聚散距离挂钩,从而减少了聚散和调节之间的不匹配。提出的第二种技术是在一只眼睛的前面使用固定透镜,并依赖于由一只眼睛然后由另一只眼睛确定的双眼融合感知,具体取决于模拟距离。我们使用这两种技术进行了性能测试和不适评估,并将结果与​​常规S3D显示器进行了比较。第一个提出的技术,但第二个没有,明显改善了性能并减少了不适感。因此,该动态透镜技术提供了一种易于实施的技术,用于减少聚散-容纳冲突并由此改善观看者体验。

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