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Exploring the Interactivity Issues of the Stereoscopic 3D Systems for Design Education

机译:探索用于设计教育的立体3D系统的交互性问题

摘要

Stereoscopic 3D displays have been used by some research groups to present learning contents for education. However, in the highly interactive situations, the intertwined depth cues may result in symptoms that hamper the usability of such systems. In this research, an experiment was conducted to explore the interactivity issues. Thirty students were invited to participate in the experiment. The first task was to identify the differences between printed pictures and 3D virtual models. The second task was to point out ergonomic or design problems in a single piece of furniture or pairs of chairs and tables. Based on the analysis, discomfort caused by model rotation did contribute to the degree of overall discomfort. Even all participants had the background of using 3D modeling systems, some still experienced different levels of symptoms. Their comments indicated that adaptive adjustments of disparity and control response ratio were necessary in the highly interactive situations.
机译:某些研究小组已使用立体3D显示器介绍学习内容以进行教育。但是,在高度交互的情况下,深度提示相互交织可能会导致症状,从而妨碍此类系统的可用性。在这项研究中,进行了一个实验来探讨交互性问题。邀请了30名学生参加实验。首要任务是识别打印图片和3D虚拟模型之间的差异。第二项任务是指出一件家具或成对的椅子和桌子的人体工程学或设计问题。根据分析,由模型旋转引起的不适确实有助于整体不适。甚至所有参与者都有使用3D建模系统的背景,一些参与者仍然经历了不同程度的症状。他们的意见表明,在高度互动的情况下,必须对差异和控制响应率进行自适应调整。

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