#$%^&*AU2019283804A120200702.pdf#####AN AUTOMATED SYSTEM FOR MAPPING ORDINARY 3D MEDIA AS MULTIPLE EVENT SINKS TO SPAWN INTERACTIVE EDUCATIONAL MATERIAL ABSTRACT 5 A method of transforming 3D models or animations into 3D educational objects for providing educational experiences addressing personalised learning paths of students or trainees is provided. The method comprises converting (1500) the 3D models or animations into the 3D educational objects. The 3D educational objects are treated as a primary object to which sets of 0 interactable digital assets provisioned by the Learning Phase Generator; transforming (1502) the conventional 2D or 3D digital assets to the 3D educational objects by implementing real time learning object modification; and associating (1504) learning information that comprises the 3D educational objects with specific locations on a surface of the primary object.1/15 IV k. xS y~ 4w Unb InI I In **o. aci Ii 1 I 6i5 Iip -- -- -I = m i I --------------------- -
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