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The Path Player Game: a Network Game From the Point of View of the Network Providers

机译:路径玩家游戏:从网络提供商的角度来看的网络游戏

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摘要

We introduce the path player game, a noncooperative networkgame with a continuum of mutually dependent set of strategies. This gamemodels network flows from the point of view of competing network oper-ators. The players are represented by paths in the network. They have todecide how much flow shall be routed along their paths. The competitive na-ture of the game is due to the following two aspects: First, a capacity boundon the overall network flow links the decisions of the players. Second, edgesmay be shared by several players which might have conflictinggoals. Inthis paper, we prove the existence of feasible and pure-strategy equilibriain path player games, which is a non-trivial task due to non-continuity ofpayoff functions and the infinite, mutually dependent strategy sets. We an-alyze different instances of path player games in more detailand presentcharacterizations of equilibria for these cases.
机译:我们介绍了路径玩家游戏,这是一种具有一系列相互依赖的策略的连续性的非合作网络游戏。从竞争网络运营商的角度来看,该游戏模型可以模拟网络流量。播放器由网络中的路径表示。他们必须决定沿其路径应路由多少流量。游戏的竞争性质归因于以下两个方面:第一,容量限制在整个网络流中,将玩家的决策联系在一起。第二,优势可能由目标冲突的几个玩家共享。在本文中,我们证明了路径玩家游戏中存在可行且纯策略的均衡,由于收益函数的不连续性和相互依赖的无限策略集,这是一项不平凡的任务。我们将更详细地分析路径玩家游戏的不同情况,并针对这些情况介绍当前的均衡特征。

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