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Simulation of Motion Parallax for Monitor-Based Augmented Reality Applications

机译:基于监视器的增强现实应用的运动视差仿真

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摘要

The paper presents a method for the simulation of motion parallax for monitor-based Augmented Reality (AR) applications. Motion parallax effects the relative movement between far and close objects: near objects appear moving faster than far objects do. This facilitates the perception of depth, distances, and the structure of geometrically complex objects. Today, industrial AR applications are equipped with monitor-based output devices, e.g., for design reviews. Thus this important depth cue is omitted because all objects appear as one even layer on screen. As a result, the assessment of complex structures becomes more difficult. The method presented in this paper utilizes depth images to create layered images: multiple images in which objects in a video image are split up with respect to their distance too a video camera. Using head tracking, the single layers are relatively moved with respect to the user’s head position. This simulates motion parallax. Virtual objects superimpose the final image to complete the AR scene. The method was prototypically realized, the results show its feasibility.
机译:本文提出了一种基于监视器的增强现实(AR)应用程序的运动视差仿真方法。运动视差会影响远物体和近物体之间的相对运动:近物体的运动速度比远物体快。这有助于感知深度,距离以及几何形状复杂的对象的结构。如今,工业AR应用程序都配备了基于监视器的输出设备,例如用于设计审查。因此,由于所有对象在屏幕上都显示为一层,因此省略了这一重要的深度提示。结果,复杂结构的评估变得更加困难。本文提出的方法利用深度图像创建分层图像:多个图像,其中视频图像中的对象也相对于它们的距离而被摄像机分割。使用头部跟踪,可以相对于用户的头部位置相对移动单个图层。这模拟运动视差。虚拟对象叠加最终图像以完成AR场景。该方法是原型实现的,结果表明了该方法的可行性。

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