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Calibration requirements and procedures for a monitor-based augmented reality system

机译:基于监视器的增强现实系统的校准要求和过程

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Augmented reality entails the use of models and their associated renderings to supplement information in a real scene. In order for this information to be relevant or meaningful, the models must be positioned and displayed in such a way that they blend into the real world in terms of alignments, perspectives, illuminations, etc. For practical reasons the information necessary to obtain this realistic blending cannot be known a priori, and cannot be hard wired into a system. Instead a number of calibration procedures are necessary so that the location and parameters of each of the system components are known. We identify the calibration steps necessary to build a computer model of the real world and then, using the monitor based augmented reality system developed at ECRC (GRASP) as an example, we describe each of the calibration processes. These processes determine the internal parameters of our imaging devices (scan converter, frame grabber, and video camera), as well as the geometric transformations that relate all of the physical objects of the system to a known world coordinate system.
机译:增强现实需要使用模型及其关联的渲染来补充真实场景中的信息。为了使这些信息有意义或有意义,必须以一种能够在对齐,透视图,照明等方面融入现实世界的方式来放置和显示模型。出于实际原因,获得这种逼真的必要信息混合不是先验的,也不能硬连线到系统中。取而代之的是,许多校准程序是必需的,以便每个系统组件的位置和参数都是已知的。我们确定了构建真实世界的计算机模型所必需的校准步骤,然后以ECRC(GRASP)开发的基于监视器的增强现实系统为例,描述了每个校准过程。这些过程确定了成像设备(扫描转换器,图像采集卡和摄像机)的内部参数,以及将系统的所有物理对象与已知的世界坐标系统相关联的几何变换。

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