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Calibration requirements and procedures for a monitor-basedaugmented reality system

机译:基于监视器的增强现实系统的校准要求和过程

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Augmented reality entails the use of models and their associatednrenderings to supplement information in a real scene. In order for thisninformation to be relevant or meaningful, the models must be positionednand displayed in such a way that they blend into the real world in termsnof alignments, perspectives, illuminations, etc. For practical reasonsnthe information necessary to obtain this realistic blending cannot benknown a priori, and cannot be hard wired into a system. Instead a numbernof calibration procedures are necessary so that the location andnparameters of each of the system components are known. We identify thencalibration steps necessary to build a computer model of the real worldnand then, using the monitor based augmented reality system developed atnECRC (GRASP) as an example, we describe each of the calibrationnprocesses. These processes determine the internal parameters of ournimaging devices (scan converter, frame grabber, and video camera), asnwell as the geometric transformations that relate all of the physicalnobjects of the system to a known world coordinate system
机译:增强现实需要使用模型及其相关渲染来补充真实场景中的信息。为了使该信息相关或有意义,必须以不对齐,不透视,不照亮等方式将模型融合到现实世界中的方式来定位和显示模型。出于实际原因,获得这种现实融合所必需的信息是未知的。先验的,并且不能硬连线到系统中。取而代之的是,必须进行大量的校准程序,以便知道每个系统组件的位置和参数。我们确定了建立真实世界计算机模型所必需的校准步骤,然后以在nECRC(GRASP)上开发的基于监视器的增强现实系统为例,描述了每个校准过程。这些过程确定了我们的成像设备(扫描转换器,抓帧器和摄像机)的内部参数,以及将系统的所有物理对象与已知的世界坐标系统相关联的几何变换。

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