首页> 外文OA文献 >A fourth-order symplectic finite-difference time-domain (FDTD) method for light scattering and a 3D Monte Carlo code for radiative transfer in scattering systems
【2h】

A fourth-order symplectic finite-difference time-domain (FDTD) method for light scattering and a 3D Monte Carlo code for radiative transfer in scattering systems

机译:用于光散射的四阶辛有限差分时域(FDTD)方法和用于散射系统中辐射传递的3D蒙特卡洛代码

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

When the finite-difference time-domain (FDTD) method is applied to light scatteringcomputations, the far fields can be obtained by either a volume integration method,or a surface integration method. In the first study, we investigate the errors associatedwith the two near-to-far field transform methods. For a scatterer with a smallrefractive index, the surface approach is more accurate than its volume counterpartfor computing the phase functions and extinction efficiencies; however, the volumeintegral approach is more accurate for computing other scattering matrix elements. Ifa large refractive index is involved, the results computed from the volume integrationmethod become less accurate, whereas the surface method still retains the same orderof accuracy as in the situation of a small refractive index.In my second study, a fourth order symplectic FDTD method is applied to theproblem of light scattering by small particles. The total-field/ scattered-field (TF/SF)technique is generalized for providing the incident wave source conditions in the symplecticFDTD (SFDTD) scheme. Numerical examples demonstrate that the fourthordersymplectic FDTD scheme substantially improves the precision of the near fieldcalculation. The major shortcoming of the fourth-order SFDTD scheme is that itrequires more computer CPU time than the conventional second-order FDTD scheme if the same grid size is used.My third study is on multiple scattering theory. We develop a 3D Monte Carlocode for the solving vector radiative transfer equation, which is the equation governingthe radiation field in a multiple scattering medium. The impulse-response relation fora plane-parallel scattering medium is studied using our 3D Monte Carlo code. For acollimated light beam source, the angular radiance distribution has a dark region asthe detector moves away from the incident point. The dark region is gradually filledas multiple scattering increases. We have also studied the effects of the finite size ofclouds. Extending the finite size of clouds to infinite layers leads to underestimatingthe reflected radiance in the multiple scattering region, especially for scattering anglesaround 90 degrees. The results have important applications in the field of remote sensing.
机译:当将有限差分时域(FDTD)方法应用于光散射计算时,可以通过体积分法或表面积分法获得远场。在第一个研究中,我们调查了与两种近场转换方法相关的误差。对于折射率小的散射体,表面法比其体积法更精确地计算相位函数和消光效率。但是,体积积分方法对于计算其他散射矩阵元素更准确。如果涉及大折射率,则体积积分法计算的结果将变得不那么准确,而表面方法仍保持与小折射率情况下相同的精度。在我的第二项研究中,四阶辛FDTD方法是适用于小颗粒的光散射问题。总场/散射场(TF / SF)技术被普遍用于以辛FDTD(SFDTD)方案提供入射波源条件。数值算例表明,四阶FDTD格式大大提高了近场计算的精度。四阶SFDTD方案的主要缺点是,如果使用相同的网格大小,则它需要比传统的二阶FDTD方案更多的计算机CPU时间。我的第三项研究是关于多重散射理论。我们为求解矢量辐射传递方程开发了3D蒙特卡洛编码,该方程是控制多重散射介质中辐射场的方程。使用我们的3D蒙特卡洛代码研究了平面平行散射介质的脉冲响应关系。对于准直光束源,当探测器远离入射点时,角辐射度分布具有暗区。随着多重散射的增加,暗区逐渐被填充。我们还研究了云的有限大小的影响。将云的有限大小扩展到无限层会导致低估多个散射区域中的反射辐射,尤其是对于90度左右的散射角而言。结果在遥感领域具有重要的应用。

著录项

  • 作者

    Zhai Pengwang;

  • 作者单位
  • 年度 2009
  • 总页数
  • 原文格式 PDF
  • 正文语种 en_US
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号