首页> 外文学位 >A fourth-order symplectic finite-difference time-domain (FDTD) method for light scattering and a three-dimensional Monte Carlo code for radiative transfer in scattering systems.
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A fourth-order symplectic finite-difference time-domain (FDTD) method for light scattering and a three-dimensional Monte Carlo code for radiative transfer in scattering systems.

机译:用于光散射的四阶辛有限差分时域(FDTD)方法和用于散射系统中辐射传递的三维蒙特卡罗代码。

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摘要

When the finite-difference time-domain (FDTD) method is applied to light scattering computations, the far fields can be obtained by either a volume integration method, or a surface integration method. In the first study, we investigate the errors associated with the two near-to-far field transform methods. For a scatterer with a small refractive index, the surface approach is more accurate than its volume counterpart for computing the phase functions and extinction efficiencies; however, the volume integral approach is more accurate for computing other scattering matrix elements. If a large refractive index is involved, the results computed from the volume integration method become less accurate, whereas the surface method still retains the same order of accuracy as in the situation of a small refractive index.; In my second study, a fourth order symplectic FDTD method is applied to the problem of light scattering by small particles. The total-field/scattered-field (TF/SF) technique is generalized for providing the incident wave source conditions in the symplectic FDTD (SFDTD) scheme. Numerical examples demonstrate that the fourth-order symplectic FDTD scheme substantially improves the precision of the near field calculation. The major shortcoming of the fourth-order SFDTD scheme is that it requires more computer CPU time than the conventional second-order FDTD scheme if the same grid size is used.; My third study is on multiple scattering theory. We develop a 3D Monte Carlo code for the solving vector radiative transfer equation, which is the equation governing the radiation field in a multiple scattering medium. The impulse-response relation for a plane-parallel scattering medium is studied using our 3D Monte Carlo code. For a collimated light beam source, the angular radiance distribution has a dark region as the detector moves away from the incident point. The dark region is gradually filled as multiple scattering increases. We have also studied the effects of the finite size of clouds. Extending the finite size of clouds to infinite layers leads to underestimating the reflected radiance in the multiple scattering region, especially for scattering angles around 90°. The results have important applications in the field of remote sensing.
机译:当将有限差分时域(FDTD)方法应用于光散射计算时,可以通过体积积分方法或表面积分方法获得远场。在第一个研究中,我们调查了与两种近场到远场变换方法相关的误差。对于折射率较小的散射体,表面方法比其体积对应物在计算相位函数和消光效率时更为精确;但是,体积积分方法对于计算其他散射矩阵元素更准确。如果涉及大折射率,则体积积分法计算的结果将变得不太准确,而表面法仍保持与小折射率情况下相同的精度。在我的第二项研究中,将四阶辛FDTD方法应用于小颗粒的光散射问题。总场/散射场(TF / SF)技术被推广用于在辛FDTD(SFDTD)方案中提供入射波源条件。数值算例表明,四阶辛FDTD方案大大提高了近场计算的精度。四阶SFDTD方案的主要缺点是,如果使用相同的网格大小,则与传统的二阶FDTD方案相比,它需要更多的计算机CPU时间。我的第三项研究是关于多重散射理论。我们为求解矢量辐射传递方程开发了3D蒙特卡洛代码,该方程是控制多重散射介质中辐射场的方程。使用我们的3D蒙特卡洛代码研究了平面平行散射介质的脉冲响应关系。对于准直的光束源,当检测器远离入射点时,角辐射度分布具有暗区。随着多重散射的增加,暗区逐渐被填充。我们还研究了云的有限大小的影响。将云的有限大小扩展到无限层会导致低估多个散射区域中的反射辐射,尤其是对于90°左右的散射角。结果在遥感领域具有重要的应用。

著录项

  • 作者

    Zhai, Pengwang.;

  • 作者单位

    Texas A&M University.;

  • 授予单位 Texas A&M University.;
  • 学科 Atmospheric Sciences.; Physics Optics.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 127 p.
  • 总页数 127
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 光学;
  • 关键词

  • 入库时间 2022-08-17 11:40:31

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