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Speed Optimization for Incremental Updating of Grid-Based Distance Maps

机译:基于网格的距离图的增量更新速度优化

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摘要

In the context of robotics and game AI, grid-based Distance Maps (DMs) are often used to fulfill collision checks by providing each traversable cell maximal clearance to its closest obstacle. A key challenge for DMs’ application is how to improve the efficiency of updating the distance values when cell states are changed (i.e., changes caused by newly inserted or removed obstacles). To this end, this paper presents a novel algorithm to speed up the construction of DMs on planar, eight-connected grids. The novelty of our algorithm, Canonical Ordering Dynamic Brushfire (CODB), lies in two aspects: firstly, it only updates those cells which are affected by the changes; secondly, it employs the strategy of Canonical Ordering from the fast path planning community to guide the direction of the update; therefore, the construction requires much fewer cell visits and less computation costs compared to previous algorithms. Furthermore, we propose algorithms to compute DM-based subgoal graphs. Such a spatial representation can be used to provide high-level, collision-free roadmaps for agents with certain safety radius to engage fast and rational path planning tasks. We present our algorithm both intuitively and through pseudocode, compare it to competing algorithms in simulated scenarios, and demonstrate its usefulness for real-time path planning tasks.
机译:在机器人和游戏AI的背景下,基于网格的距离图(DMS)通常用于通过向其最接近的障碍物提供每个可遍历的细胞最大间隙来满足碰撞检查。 DMS应用程序的关键挑战是如何提高更新单元格状态的更新距离值的效率(即,由新插入或删除障碍引起的变化)。为此,本文提出了一种新的算法,可以加快平面,八个连接网格上的DMS施工。我们算法的新颖性,规范排序动态画笔(Codb),位于两个方面:首先,它只更新这些受影响影响的细胞;其次,它采用了快速路径规划社区的规范排序策略来指导更新的方向;因此,与先前的算法相比,施工需要更少的细胞访问和较少的计算成本。此外,我们提出了计算基于DM的子级图形的算法。这种空间表示可用于为具有某些安全半径的代理提供高级,无碰撞的路线图,以接合快速和合理的路径规划任务。我们展示了直观和通过伪代码的算法,将其与竞争算法进行比较,在模拟场景中,并展示其对实时路径规划任务的实用性。

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