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A pilot study on locomotion training via biomechanical models and a wearable haptic feedback system

机译:通过生物力学模型和可穿戴触觉反馈系统的运动训练试验研究

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摘要

Abstract Locomotion is a fundamental human skill. Real-time sensing and feedback is a promising strategy for motion training to reconstruct healthy locomotion patterns lost due to aging or disease, and to prevent injuries. In this paper, we present a pilot study on locomotion training via biomechanical modeling and a wearable haptic feedback system. In addition, a novel simulation framework for motion tracking and analysis is introduced. This unified framework, implemented within the Unity environment, is used to analyze subject’s baseline and performance characteristics, and to provide real-time haptic feedback during locomotion. The framework incorporates accurate musculoskeletal models derived from OpenSim, closed-form calculations of muscle routing kinematics and kinematic Jacobian matrices, dynamic performance metrics (i.e., muscular effort), human motion reconstruction via inertial measurement unit (IMU) sensors, and real-time visualization of the motion and its dynamics. A pilot study was conducted in which 6 healthy subjects learned to alter running patterns to lower the knee flexion moment (KFM) through haptic feedback. We targeted three gait parameters (trunk lean, cadence, and foot strike) that previous studies had identified as having an influence on reducing the knee flexion moment and associated with increased risk of running injuries. All subjects were able to adopt altered running patterns requiring simultaneous changes to these kinematic parameters and reduced their KFM to 30–85% of their baseline values. The muscular effort during motion training stayed comparable to subjects’ baseline. This study shows that biomechanical modeling, together with real-time sensing and wearable haptic feedback can greatly increase the efficiency of motion training.
机译:摘要的运动是一种基本的人力技能。实时感应和反馈是重建由于老化或疾病导致的健康运动模式的运动训练的有希望的策略,并防止伤害。在本文中,我们通过生物力学建模和可穿戴触觉反馈系统提出了一种关于运动训练的试验研究。此外,还介绍了用于运动跟踪和分析的新型仿真框架。在Unity环境中实现的本统一框架用于分析主题的基线和性能特征,并在运动过程中提供实时触觉反馈。该框架包含源自Opensim,闭合形式计算的精确的肌肉骨骼模型,肌肉路由运动学和运动雅可族矩阵,动态性能度量(即肌肉努力),通过惯性测量单元(IMU)传感器,以及实时可视化运动及其动力学。进行了试验研究,其中6个健康的受试者学会了通过触觉反馈来改变运行模式来降低膝关节弯曲力矩(KFM)。我们针对以前的研究鉴定为减少膝关节屈曲力矩并随着撞击伤害的风险有关的影响,我们瞄准了对膝关节屈曲力矩的影响。所有受试者都能够采用改变的运行模式,要求对这些运动学参数同时变化,并将其KFM降低至其基线值的30-85%。运动训练期间的肌肉努力与受试者的基线相当。本研究表明,生物力学建模,以及实时感应和可穿戴触觉反馈可以大大提高运动训练的效率。

著录项

  • 作者

    Emel Demircan;

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  • 年度 2020
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  • 原文格式 PDF
  • 正文语种 eng
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