首页> 外文OA文献 >Elements: clinical design and evaluation of a virtual reality augmented workspace for upper-limb rehabilitation of traumatic brain injury
【2h】

Elements: clinical design and evaluation of a virtual reality augmented workspace for upper-limb rehabilitation of traumatic brain injury

机译:要素:临床设计和评估虚拟现实增强工作空间,用于创伤性脑损伤的上肢康复

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Traumatic Brain Injury (TBI) refers to cerebral damage caused by external physical force, and results in a range of cognitive, and physical impairments. Accordingly, developing new technologies to further TBI rehabilitation is a central focus of research. One technology that offers significant advantages is Virtual Reality (VR). This thesis describes the design and initial testing of an upper-limb VR-rehabilitation program for TBI (called Elements). The aims with the Elements system were to create virtual workspaces that were theoretically sound, challenging, and engaging, yet could be tailored to participants’ individual needs. The system has both rehabilitation and assessment functions. The rehabilitation package consists of two sets of virtual environments (VEs) viewed on a 1020 mm (44 in.) horizontal LCD monitor. The four goal-based VEs utilise a stimulus-response format, where participants move real objects to cued locations on the screen. The difficulty of these VEs is scaled to place greater requirements on motor planning by varying task constraints (e.g. randomising the presentation order of movement cues). Additional visual and auditory movement feedback is provided in these VEs to facilitate functional movement. In contrast, the three exploratory VEs have no clear ‘goal’. Here participants freely (even creatively) interact with these VEs, which encourages them to devise and execute their own motor plans. For assessment the system automatically tracks movement accuracy, speed, and efficiency during the goal-based VEs. Feedback plots from this data are used to provide participants with knowledge of their results. Participants underwent 12 one-hour sessions of VR-rehabilitation over 4 weeks. Two empirical trials were conducted to assess the system. Study 1 was a multiple case-study (with 3 participants), and applied an ABA design. Participants were assessed on the system-measured variables and tests of unimanual, and bimanual function over baseline and treatment phases. Participants improved on movement accuracy, efficiency and unimanual function over the treatment period. These improvements were largely maintained in the second baseline phase. Mixed improvement was seen on speed and bimanual coordination. Accordingly, based on these generally positive results, a further larger sample trial was conducted. Study 2 was a within-groups investigation. Our 9 participants’ upper-limb and neurobehavioural function were measured before and after one month of normal therapies alone, and following one month of normal and VR-rehabilitation. Participants demonstrated no significant improvements over the normal rehabilitation period (except for the speed variable). Statistically significant improvements in movement accuracy, speed, efficiency, general upper-limb, and neurobehavioural function (especially memory/attention) followed VR-training. Finally, a discussion on these findings and their implication for the VR-rehabilitation field, and the application of the ITE model in system design is presented. Possible areas for future research (e.g. inclusion of other patient groups, use of brain imaging technology) are also outlined. It was concluded that the results of these trials provide good initial support for the Elements system, and justify further larger sample studies. These are the necessary next steps in trialling the system, and supporting VR’s application in TBI rehabilitation.
机译:颅脑外伤(TBI)是指由外在的身体力量引起的脑损伤,并导致一系列认知和身体损伤。因此,开发新技术进一步促进TBI康复是研究的重点。一种具有显着优势的技术是虚拟现实(VR)。本文描述了TBI的上肢VR修复程序(称为Elements)的设计和初始测试。 Elements系统的目的是创建虚拟的工作空间,这些工作空间理论上是合理的,具有挑战性和吸引力的,但可以根据参与者的个人需求进行定制。该系统具有康复和评估功能。修复套件包括在1020毫米(44英寸)水平LCD监视器上查看的两组虚拟环境(VE)。四个基于目标的VE使用刺激响应格式,参与者将真实对象移动到屏幕上的提示位置。通过改变任务约束(例如随机化运动提示的呈现顺序),这些VE的难度被缩放以对运动计划提出更高的要求。这些VE中提供了其他视觉和听觉运动反馈,以促进功能性运动。相反,这三个探索性VE没有明确的“目标”。在这里,参与者可以自由地(甚至可以创造性地)与这些VE互动,从而鼓励他们设计并执行自己的运动计划。为了进行评估,系统会在基于目标的VE期间自动跟踪运动的准确性,速度和效率。来自该数据的反馈图用于向参与者提供其结果的知识。参加者在4周内进行了12次一小时的VR康复课程。进行了两次实证试验以评估该系统。研究1是一个多案例研究(有3名参与者),并应用了ABA设计。在基线和治疗阶段对参与者进行系统测量的变量以及单手和双手功能测试的评估。在治疗期间,参与者的运动准确性,效率和单项功能得到了改善。这些改进在第二个基线阶段基本得以保持。在速度和双手协调方面看到了不同的进步。因此,基于这些总体积极的结果,进行了更大的样本试验。研究2是组内调查。我们的9名参与者的上肢和神经行为功能分别在正常疗法一个月前后以及正常和VR康复一个月之后进行了测量。参与者表现出在正常康复期间没有明显改善(速度变量除外)。进行VR训练后,运动准确性,速度,效率,上肢一般和神经行为功能(特别是记忆/注意力)的统计显着改善。最后,讨论了这些发现及其对VR修复领域的意义,以及ITE模型在系统设计中的应用。还概述了未来研究的可能领域(例如,包括其他患者组,使用脑成像技术)。结论是,这些试验的结果为Elements系统提供了良好的初步支持,并证明了进行更大样本研究的合理性。这些是试用系统并支持VR在TBI康复中的应用所必需的下一步。

著录项

  • 作者

    Mumford N;

  • 作者单位
  • 年度 2010
  • 总页数
  • 原文格式 PDF
  • 正文语种
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号