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A virtual tabletop workspace for upper-limb rehabilitation in Traumatic Brain Injury (TBI): A multiple case study evaluation

机译:创伤性脑损伤中肢体康复的虚拟桌面工作空间(TBI):多种案例研究评估

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Deficits in upper limb function are common among patients with Traumatic Brain Injury (TBI). Accordingly, new technologies, such as virtual reality (VR), are being developed to further upper limb rehabilitation. The study described here successfully trialed a table-top VR-based system (called Elements). Two patients with TBI participated in case-studies using a multiple-baseline, AB time-sequence design; the intervention consisted of 12 1-hour sessions. Performance was measured on both system-rated measures and standardized tests of functional skill. Time-sequence plots for each patient were first sight inspected for trends; this was followed by split-middle trend analysis. Participants demonstrated significant improvements in their movement accuracy, efficiency, and bimanual dexterity; and mixed improvement on speed and other measures of movement skill. Taken together, these findings demonstrate that the Elements system facilitated motor learning in both TBI patients. Larger scale clinical trials are now deemed a viable step in further validating the system.
机译:上肢功能的缺陷在创伤性脑损伤(TBI)中是常见的。因此,正在开发出新的技术(VR),例如虚拟现实(VR)以进一步的上肢康复。这里描述的研究成功地试验了基于桌面VR的系统(称为元素)。两位TBI患者参加了使用多基线AB时序设计的案例研究;干预由12个1小时的课程组成。在系统额定措施和功能技能的标准化测试中测量了性能。每位患者的时间序列地块是趋势的第一景点;这是分裂中趋势分析。参与者对其运动准确性,效率和生理柔美的灵巧进行了显着改善;混合速度和其他运动技能措施的改善。总之,这些调查结果表明,在TBI患者中,元素系统促进了电机学习。更大的临床试验现在被视为进一步验证系统的可行步骤。

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