首页> 外文OA文献 >The affordances of virtual worlds for language learning
【2h】

The affordances of virtual worlds for language learning

机译:虚拟世界对语言学习的支持

摘要

The attraction towards immersive virtuality is rooted in human history and is deeply connected to our imaginative world. Recent technology has added a further dimension to this human trait, giving us access to immersive three-dimensional computer-based environments, Virtual Worlds that have opened a new space, rich in potential for interaction and socialisation. In the past decade Virtual Worlds (VWs) have become more commonly used for socialising, gaming, commercial ventures and for educational purposes. Language educators and researchers have also begun exploring and studying these environments and their unique set of features for foreign language (FL) learning.udThis study aims to provide a contribution to the field of research on the potential of VWs for education, with a particular interest on the affordances that these environments can offer for FL teaching and learning. The study is the result of an analysis of the transcripts of the in-world video recordings of SLitaliano, an Italian language and culture course designed and held by the researcher/teacher in the VW of Second Life®. The course was attended by the researcher’s students of Italian as a FL, who took part in nine in-world sessions and performed a number of language tasks.udDrawing on an activity theory framework and on the construct of affordance, each language task was chosen as a unit of analysis and instances of disruption to the task were identified. An in-depth analysis of the cause of the disruptions in each episode and of the actions taken by the participants to resolve the disruption, provide an insight into the participants’ role, their use of the medium at their disposal and its technical and social affordances. Finally, the research highlights the emergence of social and technical affordances of the medium as affordances that may support FL learning.
机译:沉浸式虚拟化的吸引力源于人类历史,并与我们富有想象力的世界紧密相连。最近的技术为这种人类特征增加了一个新的维度,使我们可以访问基于沉浸式三维计算机的环境,即虚拟世界,它开辟了一个新的空间,具有丰富的互动和社交化潜力。在过去的十年中,虚拟世界(VW)越来越普遍地用于社交,游戏,商业活动和教育目的。语言教育者和研究人员也已开始探索和研究这些环境及其外语(FL)学习的独特功能。 ud本研究旨在为大众在教育方面的潜力研究领域做出贡献,特别是这些环境可以为外语教学提供实惠。这项研究是对SLitaliano的世界级录像的笔录进行分析的结果,SLitaliano是由Second /Life®大众汽车中的研究人员/老师设计和举办的意大利语语言和文化课程。研究人员的意大利语学习者FL参加了该课程,他们参加了9场在世界各地的课堂并执行了许多语言任务。 ud根据活动理论框架和负担能力的结构,选择了每种语言任务确定为分析单位和任务中断实例。深入分析每个事件中的中断原因以及参与者为解决中断所采取的行动,深入了解参与者的角色,他们使用的媒介及其技术和社会能力。最后,研究突出了媒体的社会和技术能力的出现,这些能力可能支持FL学习。

著录项

  • 作者

    Nocchi Susanna;

  • 作者单位
  • 年度 2017
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号