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Music Perception of Cochlear Implant recipients using a Genetic Algorithm MAP

机译:使用遗传算法MAP的人工耳蜗植入者的音乐感知

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摘要

Cochlear implant (CI) users have traditionally reported less enjoyment and have performed more poorly on tasks of music perception (timbre, melody and pitch) than their normal hearing (NH) counterparts. The enjoyment and perception of music can be affected by the MAP programmed into a user’s speech processor, the parameters of which can be altered to change the way that a CI recipient hears sound. However, finding the optimal MAP can prove challenging to clinicians because altering one parameter will affect others. Until recently the only way to find the optimal MAP has theoretically been to present eachpotential combination of parameters systematically, however this is impractical in a clinical settingdue to the thousands of different potential combinations. Thus, in general, clinicians can find a goodMAP, but not necessarily the best one. The goal of this study was to assess whether a GeneticAlgorithm would assist clinicians to create a better MAP for music listening than current methods. Seven adult Nucleus Freedom CI users were assessed on tasks of timbre identification, melody identification and pitch-ranking using their original MAP. The participants then used the GA software to create an individualised MAP for music listening (referred to as their “GA MAP”). They then spent four weeks comparing their GA and original MAPs in their everyday life, and recording their listening experiences in a listening diary. At the end of this period participants were assessed on the same timbre, melody, and pitch tasks using their GA MAP. The results of the study showed that the GA process took an average of 35 minutes (range: 13-72 minutes) to create a MAP for music listening. As a group, participants reported the GA MAP to be slightly better than their original MAP for music listening, and preferred the GA MAP when at the cinema. Participants, on average, also performed significantly better on the melody identification task with their GA MAP; however they were significantly better on the half-octave interval pitch ranking task with their original MAP. The results also showed that participants were significantly more accurate on the single-instrument identification task than the ensemble instrument identification task regardless of which MAP they used. Overall, the results show that a GA can be used to successfully create a MAP for music listening, with two participants creating a MAP that they decided to keep at the conclusion of the study.
机译:传统上,人工耳蜗(CI)使用者的听觉享受度较低,并且在音乐感知(音色,旋律和音高)任务上的表现比正常听力(NH)使用者低。编入用户语音处理器的MAP可能会影响音乐的欣赏和感知,可更改MAP的参数以更改CI收件人听到声音的方式。但是,找到最佳的MAP对临床医生来说可能是一个挑战,因为更改一个参数会影响其他参数。直到最近,理论上找到最佳MAP的唯一方法是系统地呈现参数的每个潜在组合,但是由于成千上万种不同的潜在组合,在临床上这是不切实际的。因此,一般而言,临床医生可以找到好的MAP,但不一定是最好的。这项研究的目的是评估遗传算法是否可以帮助临床医生创建比当前方法更好的音乐收听MAP。使用原始MAP对7名成年Nucleus Freedom CI用户进行了音色识别,旋律识别和音高排名的评估。然后,参与者使用GA软件创建用于听音乐的个性化MAP(称为“ GA MAP”)。然后,他们花了四个星期的时间比较自己的GA和原始的MAP,并在听日记中记录他们的听觉体验。在此阶段结束时,使用GA MAP对参与者进行相同的音色,旋律和音调任务评估。研究结果表明,GA流程平均花费35分钟(范围:13-72分钟)来创建用于听音乐的MAP。作为一个小组,参与者报告说,GA MAP在听音乐方面要比其原始MAP稍好,并且在电影院时更喜欢GA MAP。平均而言,参与者的GA MAP可以更好地完成旋律识别任务;但是,使用原始MAP在半音阶间隔音高排名任务上要好得多。结果还表明,无论他们使用哪种MAP,参与者在整体乐器识别任务上的准确性都比整体乐器识别任务要准确得多。总体而言,结果表明,遗传算法可成功用于创建音乐收听的MAP,两名参与者创建了MAP,他们决定保留该研究结论。

著录项

  • 作者

    Parker Michael Joseph;

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  • 年度 2011
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  • 原文格式 PDF
  • 正文语种 en
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