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Underwater Acoustic Modelling for Synthetic Aperture Sonar

机译:合成孔径声纳的水下声学建模

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摘要

Underwater acoustic modelling is an important aspect of Synthetic Aperture Sonar (SAS) system design and algorithm development. Sea-trials are an expensive and time-consuming exercise and simulations provide an efficient and economic alternative. However, there are few simulators (in the open literature) that can efficiently provide realistic SAS data for large, complicated scenes. Conventional side-scan sonar simulators are not suitable for SAS data simulation. These simulators utilise narrow-beam and narrow-band approximations; typical SAS systems are wide-beam and wide-band and these approximations are invalid. Moreover, conventional side-scan sonar is a non-coherent imaging technique and SAS processing relies on the phase. Existing SAS simulators are capable of modelling very simple scenes only. They utilise a decomposition of the scene into point or smooth facet primitives, which is very inefficient. Many primitives are required and this imposes a severe restriction on scene complexity and size. This thesis presents a rigorous mathematical framework for the modelling of SAS imagery. A novel acoustic scattering model is developed and its implementation in a wide-beam and wide-band, multiple-receiver Interferometric SAS (InSAS) simulator is detailed. The scattering model utilises a decomposition of the scene into rough (rather than smooth) facet primitives. The use of rough facet primitives provides a significant increase in computational efficiency since scenes are decomposed into fewer primitives. This facilitates the simulation of larger and more complicated scenes. Each rough facet is characterised by its far-field beampattern. The statistics of the beampattern are related to the facet shape and roughness statistics using the Kirchhoff approximation. The beampattern is realised from its first and second-order statistics. The SAS imagery is obtained using a coherent sum of the facet responses and occlusions and multiple-scattering are resolved by ray-tracing. The simulator is implemented for use on a parallel computing cluster. The simulator is shown to provide realistic SAS data that is qualitatively and quantitatively similar to real data. The simulated results are considered, in many ways, superior to the simulated results in the literature.
机译:水下声学建模是合成孔径声纳(SAS)系统设计和算法开发的重要方面。海试是一项昂贵且费时的练习,而模拟则提供了一种有效而经济的选择。但是,很少有模拟器(在开放文献中)可以有效地为大型复杂场景提供逼真的SAS数据。常规的侧面扫描声纳模拟器不适用于SAS数据模拟。这些仿真器利用窄波束和窄带近似。典型的SAS系统是宽光束和宽带的,这些近似值无效。此外,常规的侧面扫描声纳是一种非相干成像技术,SAS处理依赖于相位。现有的SAS模拟器只能模拟非常简单的场景。他们利用将场景分解为点或平滑构面图元的方式,效率很低。需要许多原语,这对场景的复杂性和大小施加了严格的限制。本文为SAS图像建模提供了严格的数学框架。开发了一种新颖的声散射模型,并详细介绍了其在宽波束和宽带多接收器干涉SAS(InSAS)仿真器中的实现。散射模型利用场景分解为粗糙(而不是平滑)的构面图元。由于场景被分解为更少的图元,因此使用粗糙的多面图元可以显着提高计算效率。这有助于模拟更大或更复杂的场景。每个粗糙面都有其远场光束图案。使用基尔霍夫(Kirchhoff)近似,光束图案的统计信息与刻面形状和粗糙度统计信息相关。波束图由其一阶和二阶统计量实现。使用小平面响应的相干总和获得SAS图像,并且通过光线跟踪解决了遮挡和多重散射问题。该模拟器实现为在并行计算集群上使用。如图所示,该模拟器提供了逼真的SAS数据,其在质量和数量上均与真实数据相似。从许多方面考虑,模拟结果都优于文献中的模拟结果。

著录项

  • 作者

    Hunter Alan Joseph;

  • 作者单位
  • 年度 2006
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
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