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Tools for Searching, Annotation and Analysis of Speech, Music, Film and Video: A Survey.

机译:语音,音乐,电影和视频的搜索,注释和分析工具:一项调查。

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摘要

This article examines the actual and potential use of software tools in research in the arts and humanities focusing on audiovisual (AV) materials such as recorded speech, music, video and film. The quantity of such materials available to researchers is massive and rapidly expanding. Researchers need to locate the material of interest in the vast quantity available, and to organize and process the material once collected. Locating and organizing often depend on metadata and tags to describe the actual content, but standards for metadata for AV materials are not widely adopted. Content-based search is becoming possible for speech, but is still beyond the horizon for music, and even more distant for video. Copyright protection hampers research with AV materials, and Digital Rights Management (DRM) systems threaten to prevent research altogether. Once material has been located and accessed, much research proceeds by annotation, for which many tools exist. Many researchers make some kind of transcription of materials, and would value tools to automate this process. Such tools exist for speech, though with important limits to their accuracy and applicability. For music and video, researchers can make use of visualizations. A better understanding (in general terms) by researchers of the processes carried out by computer software and of the limitations of its results would lead to more effective use of Information and Communications Technology (ICT).
机译:本文研究了在艺术和人文科学研究中软件工具的实际和潜在用途,这些工具集中于视听(AV)材料,例如录制的语音,音乐,视频和电影。研究人员可以使用的此类材料数量巨大且正在迅速扩展。研究人员需要找到大量可用的感兴趣的材料,并在收集材料后对其进行组织和处理。定位和组织通常依赖于元数据和标签来描述实际内容,但是AV材料的元数据标准并未得到广泛采用。基于内容的搜索对于语音来说已经成为可能,但是对于音乐来说却远远超出了人们的视野,对于视频来说则遥不可及。版权保护阻碍了视听材料的研究,而数字版权管理(DRM)系统则威胁着完全阻止研究。一旦找到并访问了资料,便会通过注释进行大量研究,为此存在许多工具。许多研究人员会对材料进行某种形式的转录,并且会重视使这一过程自动化的工具。尽管存在对其准确性和适用性的重要限制,但存在用于语音的此类工具。对于音乐和视频,研究人员可以利用可视化效果。研究人员对计算机软件所执行的过程及其结果的局限性(一般而言)有更好的了解,将可以更有效地利用信息和通信技术(ICT)。

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