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3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.

机译:基于位置的普遍游戏中玩家行为的3D时空可视化。

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摘要

Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour. Whilst many ethnographical studies have presented useful qualitative insights into this area, there is the potential to both improve support for these studies and to provide more effective representations of the quantitative data that can often be extracted from the game itself in a manner that enables greater understanding. In this paper, we illustrate how combined spatial and temporal information can be represented using the human geographers' technique of space-time paths to provide 3D visualizations of a player's or players' movement. Our analysis of a particular location-based game shows how a richer understanding of overall game play is obtained and highlights the possibilities for using the technique for a whole range of location-based services to provide a more complete view of complexities of journeys. Further, we discuss how these techniques can be utilized more generally by ethnographers who study the behaviour of mobile actors.
机译:基于位置的游戏不仅为玩家提供了新的体验,而且在分析玩家行为方面也给研究人员提出了新的挑战。尽管许多人种学研究都对该领域提供了有用的定性见解,但它有可能改善对这些研究的支持,并提供更有效地表示量化数据的能力,这些量化数据通常可以从博弈本身中提取出来,从而能够加深理解。 。在本文中,我们说明了如何使用人类地理学家的时空路径技术来表示组合的时空信息,以提供玩家或玩家运动的3D可视化。我们对特定基于位置的游戏的分析表明,如何获得对整体游戏玩法的更深入理解,并突出显示了将该技术用于整个基于位置的服务范围的可能性,以提供更完整的旅程复杂性视图。此外,我们讨论了研究移动参与者行为的人种学家如何更广泛地利用这些技术。

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