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Time-Critical Volume Rendering

机译:时间关键的体积渲染

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For the past twelve months, we have conducted and completed a joint research entitled 'Time- Critical Volume Rendering' with NASA Ames. As expected, High performance volume rendering algorithms have been developed by exploring some new faster rendering techniques, including object presence acceleration, parallel processing, and hierarchical level-of-detail representation. Using our new techniques, initial experiments have achieved real-time rendering rates of more than 10 frames per second of various 3D data sets with highest resolution. A couple of joint papers and technique reports as well as an interactive real-time demo have been compiled as the result of this project.

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