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Free gait control for a quadruped walking robot

机译:四足步行机器人的自由步态控制

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Two major approaches exist for devising gait control for a legged machine: (1) finding a sequence of leg and body movements of a robot on the basis of kinematic and possibly dynamic considerations assuming all foot placements are valid and (2)selecting leg and body movements first on the basis of feasibility of foot placements (because the underlying terrain might render impossible certain foot placements) and then accepting those that also satisfy kinematic and possibly dynamic constraints.Consider now the problem of a legged robot pursuing a quarry. With the first approach, the robot will be limited to operating over a relatively flat terrain; over such a terrain, it might be able to synthesize a sequence of precomputed straight-line andturning gaits in order to match as closely as possible to the trajectory of the quarry. If the terrain is uneven, however, the robot will have no recourse but to take the second approach, even though it is computation ally more demanding. The work done so far in the second approach is limited either by the constraint that the overall direction of ambulation of the robot is known in advance or by the constraint that the foot placements are limited to the points of a grid superimposed on the topographic mapof the terrain. This article presents how a free gait can be generated for following a quarry without invoking such constraints. The robot attempts to adapt constantly its direction of ambulation so that at each instant the quarry is pursued by theshortest path (although there is no guarantee that the path actually traversed by the robot is globally optimal in any sense). The directions generated by this "shortest path pursuit" prune away large segments of the search space for the discovery ofappropriate foot placements. Simulated and experimental results are presented to validate the proposed gait control method.
机译:存在用于设计腿式机器的步态控制的两种主要方法:(1)在运动学和可能的动力学考虑的基础上,假设所有脚的放置都有效,找到机器人的腿和身体运动序列,以及(2)选择腿和身体首先根据脚部放置的可行性进行运动(因为下面的地形可能无法进行某些脚部放置),然后接受也满足运动学和可能的动态约束的那些。现在考虑一下有腿机器人在采石场的问题。采用第一种方法时,机器人将只能在相对平坦的地形上操作;在这样的地形上,它可能能够合成一系列预先计算的直线步态和转向步态,以便与采石场的轨迹尽可能接近。但是,如果地形不平坦,即使对计算的要求更高,机器人也只能采取第二种方法。到目前为止,在第二种方法中所做的工作受到以下限制:受限制的是预先知道机器人的总体行进方向;或者受限制的是,脚的位置仅限于叠加在机器人地形图上的网格点。地形。本文介绍了如何在不调用此类约束的情况下为跟踪采石场而生成自由步态。机器人会尝试不断调整其行进方向,以使采石场每时每刻都以最短的路径行驶(尽管无法保证机器人实际经过的路径在任何意义上都是全局最优的)。通过这种“最短路径追踪”生成的方向会修剪掉搜索空间的大部分,以发现合适的脚部位置。仿真和实验结果被提出来验证所提出的步态控制方法。

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