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Models of interactive systems: a case study on programmable user modelling

机译:交互式系统的模型:关于可编程用户建模的案例研究

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Models of interactive systems can be used to answer focused questions about those systems. Making the appropriate choice of modelling technique depends on what questions are being asked. We present two styles of interactive system model and associated verification method. We show how they contrast in terms of tractability, inspectability of assumptions, level of abstraction and reusability of model fragments. These trade-offs are discussed. We discuss how they can be used as part of an integrated formal approach to the analysis of interactive systems where the different formal techniques focus on specific problems raised by empirical investigations. Explanations resulting from the formal analyses can be validated with respect to the empirical data. The first modelling style, which we term 'operational', is derived directly from principles of rationality that constrain which user behaviours are modelled. Modelling involves laying out user knowledge of the system and task, and their goals, then applying the principles to reason about the space of rational behaviours. This style supports reasoning about user knowledge and the consequences of particular knowledge in terms of likely behaviours. It is well suited to reasoning about interactions where user knowledge is a key to successful interaction. Such models can readily be implemented as computer programs; one such implementation is presented here. Models of the second style, 'abstract', are derived from the operational models and thus retain important aspects of rationality. As a result of the simplification, mathematical proof about selected properties of the interactive system, such as safety properties, can be tractably applied to these models. This style is well suited to cases where the user adopts particular strategies that can be represented succinctly within the model. We demonstrate the application of the two styles for understanding a reported phenomenon, using a case study on electronic diaries. (C) 2003 Elsevier Ltd. All rights reserved. [References: 67]
机译:交互式系统的模型可用于回答有关这些系统的重点问题。选择适当的建模技术取决于所要问的问题。我们提出了两种样式的交互式系统模型和相关的验证方法。我们将展示它们在易处理性,假设的可检查性,抽象级别和模型片段的可重用性方面如何形成对比。讨论了这些权衡。我们讨论如何将它们用作交互式系统分析的综合形式方法的一部分,其中不同形式的技术侧重于实证研究提出的特定问题。形式分析得出的解释可以根据经验数据进行验证。第一种建模方式,我们称为“可操作的”,直接源自约束哪些用户行为被建模的合理性原理。建模包括布局用户对系统和任务及其目标的知识,然后将这些原理应用于理性行为空间的推理。这种样式支持关于用户知识以及特定知识可能带来的后果的推理。它非常适合进行交互推理,其中用户知识是成功交互的关键。这样的模型可以很容易地实现为计算机程序。这里介绍一种这样的实现。第二种模型“抽象”是从运营模型中得出的,因此保留了合理性的重要方面。作为简化的结果,可以将关于交互系统的选定属性(例如安全属性)的数学证明容易地应用于这些模型。此样式非常适合用户采用可以在模型中简洁表示的特定策略的情况。通过使用电子日记的案例研究,我们演示了两种样式在理解报告现象中的应用。 (C)2003 Elsevier Ltd.保留所有权利。 [参考:67]

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