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One-sided adaptation for infinite-horizon linear quadratic N-person non-zero-sum dynamic games and sensitivity analysis

机译:无限水平线性二次N人非零和动态游戏的一侧自适应和灵敏度分析

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摘要

In this paper, we consider a class of infinite-horizon discrete-time linear quadratic N-person games, in which one of the players lacks complete information about the game. With the assumptions of a perfect state information pattern and steady state feedback strategies, we convert the original game problem into a multivariable adaptive control problem by making use of the concept of fictitious play and the scheme of adaptive control. For the proposed adjustment procedure, we prove that each element of the estimates converges to its corresponding true value under the condition of persistent excitation. We also carry out a sensitivity analysis of performance indices with respect to the embedded unknowns by using multiple models.
机译:在本文中,我们考虑了一类无限水平的离散时间线性二次N人游戏,其中一个玩家缺乏有关该游戏的完整信息。在理想状态信息模式和稳态反馈策略的假设下,我们利用虚拟游戏的概念和自适应控制方案将原始博弈问题转化为多变量自适应控制问题。对于提出的调整程序,我们证明了在持续激励条件下,估计的每个元素都收敛到其对应的真实值。我们还使用多个模型对嵌入的未知数进行了性能指标的敏感性分析。

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