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Experiencing virtual patients in clinical learning: a phenomenological study.

机译:在临床学习中体验虚拟患者:现象学研究。

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Computerised virtual patients (VPs) are increasingly being used in medical education. With more use of this technology, there is a need to increase the knowledge of students' experiences with VPs. The aim of the study was to elicit the nature of virtual patients in a clinical setting, taking the students' experience as a point of departure. Thirty-one students used VPs as a mandatory part of an early clinical rotation in rheumatology. Using the qualitative approach of phenomenology, we interviewed these students and then analysed data regarding their experiences of VPs as a learning activity. The result shows that students perceived VP activities in relation to actual patients, the clinical context and other learning activities. The VPs represented typical clinical cases which encouraged clinical reasoning and allowed for decision making. The students experienced the activities as integrating biomedical knowledge and clinical experience, providing structure that prepared for the unstructured clinical environment and patient encounters under unstressful conditions. However, the VPs were experienced as lacking the emotional interactivity and complexity of actual patients. Theoretical frameworks of clinical reasoning and experiential learning are suggested as foundations for further educational integration of VPs in the clinical environment. VP activities during clinical rotations provide experiences of clinical reality and allow students to solve problems actively. These features are dependent on VP technology but are also contingent on the surrounding environment.
机译:计算机虚拟患者(VPs)越来越多地用于医学教育中。随着这种技术的更多使用,有必要增加学生对VP的了解。该研究的目的是在临床环境中激发虚拟患者的本质,以学生的经验为出发点。 31名学生使用VP作为风湿病早期临床轮换的必修部分。使用现象学的定性方法,我们采访了这些学生,然后分析了有关他们作为学习活动的VP经历的数据。结果表明,学生感知到与实际患者,临床环境和其他学习活动有关的VP活动。副总裁代表典型的临床案例,鼓励临床推理并做出决策。学生们体验了整合生物医学知识和临床经验的活动,提供了为非结构化的临床环境和患者在无压力条件下的遭遇做好准备的结构。但是,VP缺乏实际患者的情感互动性和复杂性。建议将临床推理和体验式学习的理论框架作为临床环境中VP进一步教育整合的基础。临床轮换期间的VP活动可提供临床现实体验,并让学生积极解决问题。这些功能取决于VP技术,但也取决于周围的环境。

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