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Functional Outcomes and Psychological Benefits of Active Video Games in the Rehabilitation of Lateral Ankle Sprains: A Case Report

机译:活性视频游戏在侧踝螺纹康复中的功能结果和心理效益:案例报告

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Context: The use of active video games (AVG) as a treatment modality in the rehabilitation context is increasing. However, little is known about the functional outcomes and psychological benefits of such rehabilitation in college athletes with lateral ankle sprains (LASs). Objective: To examine functional outcomes and psychological benefits of AVG-aided rehabilitation program for LAS. Design: A mixed-methods, single-subject case series design. Setting: College athletic training clinic. Patients: Two female college soccer players who sustained LAS (grades I and II) during sport participation. Intervention: A 4-week balance training program. One patient completed balance exercises using AVG, whereas the other patient completed traditional balance exercises. Main Outcome Measures: Several validated instruments were used to evaluate different functional outcomes and psychological factors: balance (Balance Error Scoring System, Star Excursion Balance Test), rehabilitation adherence (Rehabilitation Adherence Measure for Athletic Training), foot and ankle function (Foot and Ankle Ability Measure), perceptions of pain (Visual Analog Scale for pain), perceived readiness to return to sport (Injury-Psychological Readiness to Return to Sport Scale), and mood (Brunel Mood Scale). Results: It appears that the balance training protocols (AVG and traditional balance exercises) were equally effective in restoring patient's balance to functional levels. Despite very individualistic processes of rehabilitation, the participants' perceived pain, perceived readiness to return to sport, and mood states were closely linked with objective and subjective functional measures of progress. Conclusions: Based on the results. AVG has the potential to provide more versatility into the static and dynamic postural control exercises typically used following acute LAS. Moreover, the current results support the existing psychological and biopsychosocial theoretical conceptualizations of athletes' responses to injuries and rehabilitation process.
机译:背景信息:在康复上下文中使用活动视频游戏(AVG)作为治疗方式正在增加。然而,对于在大学运动员中,在具有侧踝螺纹(LASS)的大学运动员中这种康复的功能结果和心理效益很少。目的:探讨拉斯州AVG辅助康复计划的功能成果和心理效益。设计:混合方法,单对案例系列设计。环境:大学运动训练诊所。患者:在运动参与期间,两名女大学足球运动员持续了LAS(等级I和II)。干预:4周的余额培训计划。一名患者使用AVG完成了平衡练习,而其他患者完成了传统的平衡练习。主要观察措施:若干经验证明的仪器用于评估不同的功能结果和心理因素:平衡(平衡错误评分系统,明星巡回余额测试),康复遵守(运动训练的康复依从性措施),脚和脚踝功能(脚踝函数(脚踝)能力测量),对疼痛的看法(疼痛的视觉模拟规模),愿意恢复运动(伤害 - 心理准备,恢复体育规模),和情绪(布鲁内尔情绪规模)。结果:似乎余额培训协议(AVG和传统平衡练习)同样有效地恢复患者对功能水平的平衡。尽管康复的非常个性化的过程,参与者的痛苦,感知到恢复运动的准备,以及情绪状态与客观和主观的职能进步措施密切相关。结论:基于结果。 AVG有可能在急性LAS之后使用的静态和动态姿势控制练习中提供更多的通用性。此外,目前的结果支持运动员对伤害和康复过程的现有心理和生物心科学理论概念概念概念。

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