首页> 外文期刊>Journal of stroke and cerebrovascular diseases: The official journal of National Stroke Association >Effects of Virtual Reality Compared to Conventional Therapy on Balance Poststroke: A Systematic Review and Meta-Analysis
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Effects of Virtual Reality Compared to Conventional Therapy on Balance Poststroke: A Systematic Review and Meta-Analysis

机译:虚拟现实与统计划衡的常规治疗相比的影响:系统审查和荟萃分析

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Objective: The objective of this study was to systematically review the effect of virtual reality on balance as compared to conventional therapy alone poststroke. Methods: The databases of PubMed, Cochrane, and Ovid were searched using select keywords. The randomized controlled trials published between January 2000 and August 2017 in English language were included if they assessed the effect of virtual reality on balance ability compared to conventional therapy alone in adults' poststroke. The Physiotherapy Evidence Database scale was used to assess the methodological quality. Results: Fourteen papers were included in this review. The experimental groups largely (n = 13) used virtual reality in combination with conventional therapy. Among the high quality studies, significant between-group improvement favoring virtual reality in combination with conventional therapy was found on Berg Balance Scale (n = 7) and Timed Up and Go Scale (n = 7) when compared to conventional therapy alone. The studies were limited by low powered, small sample sizes ranging from 14 to 40, and lack of blinding, concealed allocation, and reporting of missing data. Thirteen homogenous (n = 348, I-2 = 37.6%, P = .083) studies were included in the meta-analysis using Berg Balance Scale. Significant improvement was observed in the experimental group compared to control group with a medium effect size of .64, confidence interval of .36-.92. Conclusions: The findings of this review indicate that virtual reality when combined with conventional therapy is moderately more effective in improving balance than conventional therapy alone in individuals' poststroke.
机译:目的:本研究的目的是,与单独搬家的常规治疗相比,系统地审查虚拟现实的影响。方法:使用选择关键字搜索PubMed,Cochrane和Ovid的数据库。如果在成人失败中单独的常规治疗,他们将在2000年1月至2017年1月和2017年8月以英语进行英语,则包括英语的随机对照试验。物理疗法证据数据库规模用于评估方法论质量。结果:本次审查中包含十四篇论文。实验组大部分(n = 13)与常规治疗结合使用虚拟现实。在高质量的研究中,与单独的常规治疗相比,在Berg平衡标度(n = 7)中发现了与常规治疗结合的群体改善与常规治疗组合的群体改善。这些研究受到14至40的低功耗,小样本尺寸的限制,缺乏致盲,隐藏分配和缺失数据的报告。使用BERG平衡量表将13个均匀(n = 348,I-2 = 37.6%,p = .083)研究包括在META分析中。与中等效果大小的对照组相比,实验组在实验组中观察到显着改善,.64,置信区间.36-.92。结论:本综述结果表明,与常规治疗结合时,虚拟现实在改善比单独的常规治疗中的平衡方面是更有效的。

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