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3-D interpolation in object perception: Evidence from an objective performance paradigm

机译:目标感知中的3-D插值:来自目标性能范例的证据

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摘要

Object perception requires interpolation processes that connect visible regions despite spatial gaps. Some research has suggested that interpolation may be a 3-D process, but objective performance data and evidence about the conditions leading to interpolation are needed. The authors developed an objective performance paradigm for testing 3-D interpolation and tested a new theory of 3-D contour interpolation, termed 3-D relatability. The theory indicates for a given edge which orientations and positions of other edges in space may be connected to it by interpolation. Results of 5 experiments showed that processing of orientation relations in 3-D relatable displays was superior to processing in 3-D nonrelatable displays and that these effects depended on object formation. 3-D interpolation and 3-D relatabilty are discussed in terms of their implications for computational and neural models of object perception, which have typically been based on 2-D-orientation-sensitive units.
机译:对象感知需要插值过程,尽管空间差距,但是尽管空间间隙。 一些研究表明,插值可能是3-D过程,但需要有关导致插值的条件的客观性能数据和证据。 作者开发了一种客观性能范例,用于测试3-D插值并测试新的三维轮廓插值的新理论,称为3-D可相对性。 该理论指示给定边缘,通过插值可以连接到空间中其他边缘的取向和位置。 5个实验结果表明,3-D可关联显示中的取向关系的处理优于3-D非卷积显示器的处理,并且这些效果取决于物体形成。 在对象感知的计算和神经模型的影响方面讨论了3-D插值和3-D relattbilty,这通常基于2-D型敏感单元。

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