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Understanding each other in the medical encounter: Exploring therapists' and patients' understanding of each other's experiential knowledge through the Imitation Game

机译:在医疗遭遇中互相理解:通过模仿游戏探索治疗师和患者对彼此的体验知识的理解

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摘要

The ability of health-care professionals to understand the lived experiences of their patients has become increasingly important but has been a difficult topic to investigate empirically because it involves two distinctive research strands: interpretative phenomenological analysis and patient-provider communication. While interpretative phenomenological analysis focuses on experiences and illness narratives of patients, but not on therapist's understanding of those, patient-provider communication surveys focus primarily on effective forms of communication without addressing the actual illness experiences of patients. There is a need for empirical research that combines both strands to investigate not only the experiences of patients but also whether professionals are able to understand these. This study combined both strands by means of a novel research method called the Imitation Game (combined with other qualitative methods). This sociological method was developed to investigate what different social groups know of each other's lifeworld. It focused on the important domain of eating disorder treatment to investigate whether therapists were able to understand the experiences of their patients and vice versa. This study provides insights into the domains in which therapists and patients were able to develop insights into each other's experiential knowledge (and where they had difficulties in doing so). The findings also implicate the high potential of the Imitation Game as an interdisciplinary research method. We propose that the Imitation Game may be particularly valuable as a can opener' that enables the development of in-depth, qualitative insights into the substantive themes that matter in the lifeworlds of patients and therapists.
机译:卫生保健专业人员了解其患者的生活经历的能力变得越来越重要,但却是一个难题的主题,因为它涉及两个独特的研究股:解释性现象学分析和患者 - 提供者的沟通。虽然解释性现象学分析侧重于患者的经验和疾病叙事,但没有关于治疗师对这些人的理解,患者提供者通信调查主要关注有效的沟通形式,而不解决患者的实际疾病经历。需要实证研究,这些研究结合了两条股,不仅可以调查患者的经验,而且还可以对患者的经验进行调查,而且还可以进行专业人士是否能够理解这些。本研究通过一种名为仿仿游戏的新型研究方法(与其他定性方法结合),组合两条股。开发了这种社会学方法,以调查不同的社会群体对彼此的生命线的影响。它专注于饮食障碍治疗的重要领域,调查治疗师是否能够理解其患者的经验,反之亦然。本研究为治疗师和患者能够开发彼此的体验知识的见解(以及他们在做困难时)的洞察力提供了洞察力。调查结果也涉及仿仿游戏的高潜力作为跨学科研究方法。我们建议仿制游戏可能是一个可以特别有价值的人,这是一个可以在患者和治疗师的生命线的实质性主题中开发深入的,质量洞察的能力。

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