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首页> 外文期刊>The American Biology Teacher: Journal of the National Association of Biology Teachers >Shroomroot: An Action-Based Digital Game to Enhance Postsecondary Teaching and Learning about Mycorrhizae
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Shroomroot: An Action-Based Digital Game to Enhance Postsecondary Teaching and Learning about Mycorrhizae

机译:ShroAroot:一种基于动作的数字游戏,可以增强专学教学和学习Mycorrhizae

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摘要

The majority of terrestrial plants associate with fungi in symbiotic resource-exchange relationships called mycorrhizae. Because of the importance of these mycorrhizal systems to ecosystem functioning, it is crucial that future resource managers and scientists have a solid understanding of mycorrhizal ecology. Limited interest of postsecondary students in plants and fungi compared with animals, combined with difficulties visualizing below-ground processes, present challenges for learning mycorrhizal concepts. To address this, we created the digital, plant-ecology-centric, action-based game Shroomroot for use in a second year, postsecondary Introduction to Soil Science course. We then assessed effects of Shroomroot on students' knowledge acquisition and engagement with the topic of mycorrhizal ecology using a pre- and post-test evaluation. Students' knowledge of mycorrhizal ecology increased significantly after playing Shroomroot, and tended to increase more for items related to Shroomroot gameplay than in rewards-based game content. Student engagement with mycorrhizal content tended to increase after gameplay. These results suggest positive potential for action-based, plant-ecology-oriented digital games in a postsecondary science curriculum. Furthermore, greater understanding of mycorrhizae has the potential to improve our multifaceted relationships with the ecosystems upon which we depend.
机译:大多数陆生物植物与真菌在共生资源交换关系中缔合,称为菌根。由于这些菌根系统对生态系统运作的重要性,这对未来资源管理人员和科学家对菌根生态学的认识至关重要。与动物相比,植物和真菌的后期学生的有限兴趣,与地下地下过程的困难相结合,对学习菌根概念的挑战存在挑战。为了解决这个问题,我们创建了数字,工厂 - 生态,基于动作的动作的游戏ShroomRoot,以便在第二年的后期使用的土壤科学课程介绍。然后,我们使用预先测试后评估评估了SHROAROOT对学生知识获取和接触菌根生态学课题的影响。在玩SHROAROT后,学生对菌根生态学的了解显着增加,并倾向于增加与SHROAROOT游戏玩法相关的项目,而不是基于奖励的游戏内容。学生与菌根内容的参与往往会在游戏过程中增加。这些结果表明了在后方科学课程中基于行动,植物生态的数字游戏的积极潜力。此外,对菌根的更大了解有可能改善与我们所依赖的生态系统的多方面关系。

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