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Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game

机译:基于多感觉游戏的学习-嗅觉增强数字棋盘游戏的经验教训

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Serious games are becoming an alternative educational method in a variety of fields because of their potential to improve the quality of learning experiences and to facilitate knowledge acquisition and content understanding. Moreover, entertainment-driven learners are more easily motivated to benefit from the learning process through meaningful activities defined in a game context. Interfacing educational computer games with multisensorial interfaces allows for a seamless integration between virtual and physical environments. Multisensorial cues can improve memory and attention and increase the cognitive and sensory-motor performance. Despite of the increasing knowledge in sensory processes, multisensory experiences and interactions in computer based instruction remain insufficiently explored and understood. In this paper, we present a multisensory educational game-Fragrance Channel - and we investigate how enabling olfaction can contribute to users' learning performance, engagement and quality of experience. We compare results obtained after experiencing Fragrance Channel in the presence and absence of olfactory feedback on both a mobile and a PC. A knowledge test administered before and immediately after showed that our proposed educational game led to an improvement of performance in all the explored conditions. Subjective measurements carried out after the olfactory experience showed that students enjoyed the scenario and appreciated it as being relevant.
机译:严肃的游戏由于具有改善学习体验的质量并促进知识获取和内容理解的潜力,正在成为各个领域的一种替代教育方法。而且,娱乐驱动的学习者更容易受到激励,可以通过在游戏环境中定义的有意义的活动从学习过程中受益。教育计算机游戏与多传感器界面的接口允许虚拟和物理环境之间的无缝集成。多感官提示可以改善记忆力和注意力,并提高认知和感觉运动表现。尽管对感官过程的了解不断增加,但基于计算机的教学中的多感官体验和交互作用仍未得到充分的探索和理解。在本文中,我们提出了一个多感官教育游戏-芬芳频道-我们研究了启用嗅觉如何有助于用户的学习表现,参与度和体验质量。我们比较了在移动和PC上都存在和不存在嗅觉反馈的情况下,通过芬芳通道获得的结果。之前和之后立即进行的知识测验表明,我们提出的教育游戏可改善所有探索条件下的性能。嗅觉经验后进行的主观测量表明,学生喜欢这种情况,并认为它是相关的。

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