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Effect of AR-based online wearable guides on university students' situational interest and learning performance

机译:基于AR的在线可佩带指南对大学生情境兴趣和学习绩效的影响

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摘要

This study addresses whether augmented reality (AR)-based online wearable guides are better at improving learners' situational interest (with regard to the fields of novelty, challenge, attention demand, exploration intention, instant enjoyment, and total interest) and learning achievement (remembering, understanding, and analyzing) compared with audio guides. This study employed a museum as its research site and examined a total of 96 participants who were randomly divided into two groups: one group using AR-based online wearable guides and the other using audio guides. In the experiment, both groups were required to complete a prior knowledge quiz, a scale of situational interest, and a test of learning achievement, as well as contributing post-activity open-format feedback. The results of this study indicate that situational interest and the remembering dimension of learning achievement have a significant and positive correlation, and that, when compared with the audio guide, the AR-based online wearable guide increased the learners' situational interest and instant enjoyment, as well as the remembering dimension of learning performance. Therefore, the AR-based online wearable guide exhibits the ability to cultivate long-term interest in informal curricula. It is suggested that, when applying AR-based online wearable guides in informal curricula, content difficulty levels should be designed appropriately so that the learners' instant enjoyment, situational interest, and content remembering performance would not be undermined.
机译:本研究解决了基于增强现实(AR)的在线可携带指南更好地改善学习者的情境利益(关于新颖性,挑战,关注需求,探索意图,即时享受,兴趣和完全兴趣的领域)和学习成就(与音频指南相比,记住,理解和分析。本研究聘用了博物馆作为其研究现场,并审查了共有96名参与者,他们随机分为两组:一组使用基于AR的在线可穿戴指南,另一组使用音频指南。在实验中,两组都需要完成先前的知识测验,态势利益的规模和学习成果的考验,以及促进活动后开放式反馈。本研究的结果表明,情境兴趣和学习成果的记忆维度具有显着且积极的相关性,而且,与音频指南相比,基于AR的在线可佩戴导游增加了学习者的情境兴趣和即时享受,以及学习表现的记忆维度。因此,基于AR的在线可佩戴导向指南展示了培养非正式课程的长期兴趣的能力。建议,当在非正式课程中应用基于AR的在线可携带指南时,应适当地设计内容难度水平,以便学习者即时享受,态势兴趣和内容记忆表现不会受到破坏。

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