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A guide for making video games accessible to users with cerebral palsy

机译:使用脑瘫的用户可以使用视频游戏的指南

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摘要

Video games were initially considered as a form of entertainment. Today, this perception has changed. Many video games have been designed for a wide range of purposes: education, rehabilitation, etc. This paper presents our experience developing video games in collaboration with an association of users with cerebral palsy. Cerebral palsy is characterized by a group of permanent disorders of the development of movement and posture, causing activity limitation. This means that people affected by this disease are unable to handle the usual devices used in video games. Moreover, video games offer these people a form of leisure that can also benefit them in many ways: autonomy, strength, coordination, self-confidence, learning from error, etc. Three adapted video games have been developed as well as a guide for designing accessible video games for people with cerebral palsy. This experience has served to study and design new ways of making video games accessible to disabled people, giving them the chance to exercise their right to entertainment.
机译:视频游戏最初被视为一种娱乐形式。今天,这种感知发生了变化。许多视频游戏专为广泛的目的而设计:教育,康复等。本文介绍了我们在与脑瘫的用户协会合作开发视频游戏的经验。脑瘫的特征是一组永久性障碍的运动和姿势,导致活动限制。这意味着受该疾病影响的人无法处理视频游戏中使用的通常设备。此外,视频游戏为这些人提供了一种休闲形式,也可以在许多方面受益:自主权,力量,协调,自信,从错误的学习等等。已经开发了三种改编的视频游戏以及设计指南可访问的视频游戏,适合脑瘫的人。这种经验旨在学习和设计用于残疾人的视频游戏的新方法,让他们有机会行使他们的娱乐权。

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