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Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games

机译:MMOG和MOBA游戏中抢劫系统设计评估的多种代理模拟

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摘要

Massively Multiplayer Online Games (MMOGs) are persistent worlds where a huge number of players interact with each other in order to improve their avatar's characteristics. Multiplayer Online Battle Arenas (MOBAs) - also known as Action Real-Time Strategy (ARTS) games - are video games in which each player controls a single character in one of two competing teams; goal of the game is to destroy the antagonist team. In both genres, players' characters typically exploit their special abilities, which contribute to the overall strategy of their faction or team. Social interactions among players are at the core of both these game types, and a careful design of the game social architecture is a key factor in determining the success of a specific product.
机译:大量多人在线游戏(MMOG)是持久的世界,其中大量玩家互相互动,以提高他们的头像的特征。 多人游戏在线战争竞技场(Mobas) - 也称为行动实时策略(艺术)游戏 - 是每个玩家在两个竞争团队中控制一个字符的视频游戏; 游戏的目标是摧毁敌人的团队。 在两个类型中,玩家的人物通常利用他们的特殊能力,这有助于他们的派系或团队的整体战略。 球员之间的社交互动是这些游戏类型的核心,并且仔细设计游戏社交架构是确定特定产品成功的关键因素。

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