【24h】

A distributed simulation system for training and testing MOBA game programming

机译:用于培训和测试MOBA游戏编程的分布式仿真系统

获取原文

摘要

Multiplayer Online Battle Arena or MOBA is one of the most popular game types at the present. The MOBA games have been developed from Real Time Strategy (RTS) games. The goal of MOBA games is to destroy the enemy main base or to get points by killing the enemy members up to the required number. Players of MOBA games usually practice their game skills by playing with a bot. As creating a bot is difficult and rather complex, therefore this paper proposes an idea to develop a distributed simulation system for training game coding and testing game codes by displaying results in a mini map (2-D map). A MOBA game API is also provided for cooperating with the simulation software and so is software supporting many users for their bot programming. In addition, users can use this software to test their bot codes or to practice bot programming in a unique style launched by their own idea and to see the results from the monitor. The software can also introduce a playing plan from the code that the user has already programmed.
机译:多人在线战斗竞技场或MOBA是目前最受欢迎的游戏类型之一。 MOBA游戏是根据实时策略(RTS)游戏开发的。 MOBA游戏的目标是摧毁敌方主要基地或通过杀死敌方成员达到所需数量来获得积分。 MOBA游戏的玩家通常通过玩机器人来练习他们的游戏技能。由于创建机器人很困难且相当复杂,因此,本文提出了一种想法,即通过在迷你地图(二维地图)中显示结果来开发用于训练游戏编码和测试游戏代码的分布式仿真系统。还提供了MOBA游戏API,用于与仿真软件配合使用,也提供了支持许多用户进行机器人编程的软件。此外,用户可以使用该软件来测试自己的机器人代码,或者以自己的想法发起的独特样式来练习机器人编程,并从监视器中查看结果。该软件还可以从用户已经编程的代码中引入一个游戏计划。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号