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Musicking with an interactive musical system: The effects of task motivation and user interface mode on non-musicians' creative engagement

机译:与互动音乐系统剧烈:任务动机和用户界面模式对非音乐家创造性参与的影响

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摘要

Creative engagement with novel musical interfaces can be rewarding for non-musicians. However, designing novel musical interfaces for non-musicians can be challenging because they lack conceptual and technical musical skills. In this paper we explore the effects of task motivation (experiential goal vs utilitarian goal) and user interface mode (whether the content is editable, and whether content can be replayed), on non-musicians' creative engagement with novel musical interfaces. We show through an empirical study of twenty-four participants that an experiential exploratory goal encourages users' creative engagement compared to a utilitarian creative goal. We found that being able to replay records is less important when participants have an experiential exploratory goal than when they have a utilitarian creative goal. Results also indicate that allowing people to replay their musical ideas increased some aspects of their creative engagement which was further increased when they were able to edit their creations. We also found that creative engagement increased when the interface supported users in planning ahead. A descriptive model of non-musician's creative engagement with musical interfaces is proposed including three modes of musicking. An optimal trajectory of creative engagement through these modes is suggested and a description of inferred motivations, output, status and activities during creative processes is discussed. Design implications are proposed for supporting novices' creative engagement taking into consideration their motivation and skills, and supporting insight and real-time activity.
机译:与新颖音乐界面的创造性参与可能是非音乐家的奖励。然而,为非音乐家设计新颖的音乐界面可能具有挑战性,因为他们缺乏概念和技术音乐技能。在本文中,我们探讨了任务动机(实验目标与功利主义目标)和用户界面模式的影响(无论内容是否可编辑,以及是否可以重播内容),非音乐家与新颖音乐界面的创造性接触。我们通过对二十四名参与者的实证研究表明,经验探索目标鼓励用户与功利创意目标相比的创造性参与。当参与者有一个经验探索目标时,我们发现能够重播记录不太重要,而不是当他们拥有功利主义创造性目标时。结果还表明,允许人们重播他们的音乐思想增加了他们创造性参与的一些方面,当他们能够编辑他们的创作时进一步增加。我们还发现,当界面支持用户在规划前方时,我们的创造性订婚会增加。提出了一种与音乐界面创造性参与的描述性模型,包括三种令人震惊的剧烈。讨论了通过这些模式的创造性参与的最佳轨迹,并讨论了创造过程中推断的动机,输出,状态和活动的描述。建议设计含义支持新手的创意参与,以考虑其动机和技能,支持洞察力和实时活动。

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