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首页> 外文期刊>Advanced Robotics: The International Journal of the Robotics Society of Japan >Vision-Based Probabilistic Map Estimation with an Inclined Surface Grid for Rough Terrain Rover Navigation
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Vision-Based Probabilistic Map Estimation with an Inclined Surface Grid for Rough Terrain Rover Navigation

机译:基于视觉的概率地图估计,带有用于倾斜地形漫游车导航的倾斜表面网格

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摘要

This paper describes a novel map representation called Inclined Surface Grid (ISG) maps that provides the ability of modeling traversability of an environment. In order to accomplish safer navigation autonomously with a planetary rover by avoiding hazardous areas, appropriate traversability of the terrain has to be evaluated. In the ISG maps, the patch on each grid stores not only traversability but more detailed information - height, slopes (roll and pitch angle) and roughness. The ISG maps have higher degree-of-freedom knowledge about the surface compared with two-dimensional grid or elevation maps and have very good performance to analyze traversability. In order to assure the reliability of surface estimation in far range areas where the point cloud density decreases, an expanding sampling area approach is introduced to homogenize the point density in a grid by increasing the sampling points. Moreover, probabilistically updating using a stereo vision-specified error model is introduced to estimate the information of each patch. Thus, probabilistic updating allows the ISG maps to yield few failed patches. In the experiment, the resulting geometrical information of our ISG maps converged into an accurate geometry of terrain more than the simple overwriting approach. It is shown that our approach can also create the appropriate traversability map in rough terrain.
机译:本文介绍了一种称为“倾斜曲面网格(ISG)”的新颖地图表示形式,该模型提供了对环境的可遍历性进行建模的功能。为了通过行星漫游车避开危险区域来自主完成更安全的导航,必须评估地形的适当可穿越性。在ISG地图中,每个网格上的补丁不仅存储可遍历性,而且还存储更详细的信息-高度,坡度(横摇和俯仰角)和粗糙度。与二维网格图或高程图相比,ISG图具有更高的关于曲面的自由度知识,并且在分析可遍历性方面具有非常好的性能。为了确保在点云密度降低的远距离区域中进行表面估计的可靠性,引入了扩展采样区域方法,通过增加采样点来使网格中的点密度均匀化。此外,引入了使用立体视觉指定的误差模型的概率更新来估计每个补丁的信息。因此,概率更新允许ISG映射产生很少的失败补丁。在实验中,与简单的覆盖方法相比,我们的ISG地图的最终几何信息可以收敛为准确的地形几何。结果表明,我们的方法还可以在崎terrain的地形中创建合适的可穿越性地图。

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