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The VR Trip Simulator with Multi Networking of Rule-based Model

机译:基于规则的规则模型的VR跳闸模拟器

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摘要

Unity 3D tools ('Unity') can be used to develop VR applications that can simulate various environments. In this paper, we develop VR Trip Simulator ('Simulator') for the purpose of travel. The simulator to be introduced in this paper was developed based on Rule Based Model. Rule Based Engine is added to form a State - Rule - Action structure for various models. The NPC AI, which is developed by using it, takes various actions appropriate to the situation. Simulation is carried out, the information related to the destination is automatically provided to the user, and the practicality of the simulator is enhanced. In addition, by establishing networking in the TCP/IP communication environment, it communicates with various users in real time. This increases the expertise of network programming and makes up the funniest element in the simulator, not just information.
机译:Unity 3D工具('Unity')可用于开发可以模拟各种环境的VR应用程序。 在本文中,我们开发VR行程模拟器('模拟器')以获取旅行的目的。 本文介绍的模拟器是基于规则的模型开发的。 添加规则的引擎以形成各种型号的状态规则 - 动作结构。 通过使用它开发的NPC AI采取适合这种情况的各种行动。 进行模拟,自动向用户提供与目的地相关的信息,并增强了模拟器的实用性。 此外,通过在TCP / IP通信环境中建立网络,它实时与各种用户通信。 这增加了网络编程的专业知识,并构成了模拟器中最有趣的元素,而不仅仅是信息。

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