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On Distributed Multirate Control of Direct User-to-User Touch in Networked Haptic Systems with Passive Wave-Domain Communications

机译:关于具有无源波域通信网络触觉系统直接用户到用户触摸的分布式多型控制

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This paper investigates the stability and performance of distributed multirate control of direct touch in networked haptic systems that provide users with a remote dynamic proxy of their peer and with passive wave domain communications. The paper considers communication networks with fixed delay and with packet update rate smaller than the update rate of the users' local force feedback loops. After developing a multirate state space model of the direct touch haptic system, the paper uses eigenvalue-based stability analysis to determine the maximum contact stiffness that can be applied to users, as well as the maximum coordination gain that can be used to synchronize the user sites. The analysis predicts that both remote dynamic proxies and passive wave-domain communications make the contact stiffness robust to delay, but only passive wave-domain communications mitigate the negative impact of delay on the coordination gain. In other words, the analysis suggests that passive wave-domain communications should be employed to make the distributed multirate control of direct touch in networked haptic systems stable regardless of the fixed communication delay. However, if power-domain communications are employed, remote dynamic proxies should be used to allow rendering of stiffer contact between users. Experiments in which two users probe each other using similar haptic interfaces validate the analytical results.
机译:本文调查了网络触觉系统中直接直接控制的稳定性和性能,为用户提供了对等体的远程动态代理和被动波域通信。本文考虑了具有固定延迟的通信网络,并且数据包更新速率小于用户本地力反馈循环的更新速率。在开发直触触觉系统的多型状态空间模型之后,本文使用基于特征值的稳定性分析来确定可以应用于用户的最大接触刚度,以及可用于同步用户的最大协调增益。网站。分析预测,远程动态代理和被动波域通信使接触刚度稳健地使延迟稳健,但只有被动波域通信减轻延迟对协调增益的负面影响。换句话说,分析表明,不管固定的通信延迟如何,应采用被动波域通信在网络触觉系统中进行直接触摸的分布式多速率控制。但是,如果采用电源域通信,则应使用远程动态代理来允许用户之间的智能联系。使用类似的触觉界面互相探测的实验,其中使用类似的触觉接口验证了分析结果。

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