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首页> 外文期刊>Advanced Robotics: The International Journal of the Robotics Society of Japan >Moving object removal and surface mesh mapping for path planning on 3D terrain*
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Moving object removal and surface mesh mapping for path planning on 3D terrain*

机译:用于3D地形上的路径规划的移动对象移除和表面网格映射*

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摘要

This paper proposes a method of moving object removal and map building for path planning on 3D terrain. Our method introduces a map representation named surface mesh maps, which is built from 3D LIDAR points using graph-based SLAM with moving object removal and polygon mesh reconstruction. We need moving object removal since moving objects, such as pedestrians, are included in raw maps built by SLAM in dynamic environments. For path planning, it is desirable that only stationary (static) objects remain in the maps. Occupancy voxel filtering can be used to remove moving objects. Stationary objects have high occupancy probability, and moving objects have low occupancy probability. However, due to shallow incidence of the LIDAR beams in 3D space, it is difficult to determine the correct probability of occupancy. Hence, we improve moving object removal using a new inverse measurement model with incident angles and a two-pass scheme to properly calculate the occupancy probability. In addition, we propose a path planning method using a graph search and the graph structures of the surface mesh maps. Path costs are given to the nodes and the arcs of the graph since path planning on 3D terrain requires an appropriate cost calculation. We introduce node costs and arc costs based on slopes, roughness, height differences, and travel distances. Path planning is performed by a graph search using the costs and graph pruning using collision detection and mesh boundary detection. The main contribution of our method is to combine SLAM with moving object removal and a graph search for path planning on large-scale 3D terrain. We conducted experiments by traveling over 5 km in outdoor dynamic environments. The results showed that the proposed method is capable of moving object removal and surface mesh mapping for path planning on 3D terrain.
机译:本文提出了一种在3D地形上移动对象移除和地图建筑物,用于路径规划。我们的方法介绍了一个名为Surface网格贴图的地图表示,该地图是使用基于图形的SLAM从3D LIDAR点构建的,具有移动对象移除和多边形网格重建。我们需要移动对象删除,因为移动的物体(例如行人)包括在动态环境中由Slam内置的原始地图中。对于路径规划,希望仅静止(静态)对象留在地图中。占用体素过滤可用于去除移动物体。固定物体具有高占用概率,移动物体具有低占用概率。然而,由于LIDAR光束在3D空间中的浅率,难以确定占用的正确概率。因此,我们使用具有入射角的新的逆测量模型和双通方案来改善移动物体去除,以适当地计算占用概率。此外,我们提出了一种使用图形搜索和表面网格图的图形结构的路径规划方法。由于3D地形上的路径规划需要适当的成本计算,因此对节点和图表的弧提供了路径成本。我们基于斜坡,粗糙度,高度差异和旅行距离引入节点成本和电弧成本。路径规划是通过使用碰撞检测和网状边界检测的成本和图形修剪来搜索图表搜索来执行的。我们的方法的主要贡献是将SLAM与移动对象删除和图表搜索组合在大型3D地形上的路径规划。我们通过在室外动态环境中超过5公里进行实验。结果表明,该方法能够在3D地形上移动对象移除和表面网格映射,用于路径规划。

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