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首页> 外文期刊>The International Journal of Advanced Manufacturing Technology >Geometrical simulation and analysis of ball-end milling surface topography
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Geometrical simulation and analysis of ball-end milling surface topography

机译:地球铣削表面形貌的几何模拟与分析

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Ball-end milling cutter has a strong adaptability and widely used in machining complex surface of parts. However, the geometry of ball-end milling cutter tooth is complex, and contact points between cutter tooth and part are varying constantly during milling process, which lead that it is difficult to study the surface topography by the traditional experimental method. Based on the time-step method, this paper proposes an improved Z-MAP algorithm to simulate the part surface topography after ball-end milling. On the basis of the cutter tooth movement equation established by homogeneous matrix transformation, the improved Z-MAP algorithm combines servo rectangular encirclement and the angle summation method to quickly obtain the instantaneous swept points that belong to the part, and introduce Newton iterative method to calculate the height of swept points. Comparing to traditional Z-MAP algorithm which discrete segments of cutter tooth can only sweep one discrete point of part during a unit time step, the proposed algorithm need not to disperse cutter tooth, accomplishes higher precision and efficiency. The influence of processing parameters, such as step over, feed per tooth, cutter posture, and cutter tooth initial phase angle difference, upon the surface topography and roughness are analyzed. The experiments are conducted to validate the availability of the proposed algorithm, and the results show that surface topographies simulated by the improved Z-MAP algorithm have a higher consistency with the experiments and costs less time than by the traditional Z-MAP algorithm under the same simulation conditions. Therefore, the proposed algorithm is effective for simulating the machined surface quality in practical production and rational selection of machining parameters.
机译:球端铣刀具有强大的适应性,广泛用于加工零件的复杂表面。然而,球端铣刀齿的几何形状是复杂的,并且在研磨过程中刀具和部分之间的接触点在铣削过程中恒定地变化,这导致通过传统的实验方法研究表面形貌。基于时间步骤方法,本文提出了一种改进的Z-MAP算法来模拟球面铣削后的零件表面形貌。基于由均相矩阵变换建立的刀具齿移动方程,改进的Z-MAP算法结合了伺服矩形环节和角度求和方法,以快速获得属于部分的瞬时扫描点,并引入牛顿迭代方法来计算席卷点的高度。与传统Z-MAP算法相比,切割器齿的离散段只能在单位时间步骤期间扫描一个离散点,所提出的算法不需要分散切割齿,实现更高的精度和效率。分析了处理参数的影响,例如阶梯,每齿,切割器姿势和切割齿初始相位角差的影响,在表面形貌和粗糙度上进行。进行实验以验证所提出的算法的可用性,结果表明,通过改进的Z-MAP算法模拟的表面地形与实验的一致性更高,并且成本比相同的传统Z-MAP算法更少的时间仿真条件。因此,该算法对于在实际生产中模拟加工表面质量和理性选择加工参数的算法是有效的。

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