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Why we interact: On the functional role of the striatum in the subjective experience of social interaction

机译:为什么我们互动:关于纹章在社会互动的主观经验中的功能作用

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摘要

There is ample evidence that human primates strive for social contact and experience interactions with conspecifics as intrinsically rewarding. Focusing on gaze behavior as a crucial means of human interaction, this study employed a unique combination of neuroimaging, eye-tracking, and computer-animated virtual agents to assess the neural mechanisms underlying this component of behavior. In the interaction task, participants believed that during each interaction the agent's gaze behavior could either be controlled by another participant or by a computer program. Their task was to indicate whether they experienced a given interaction as an interaction with another human participant or the computer program based on the agent's reaction. Unbeknownst to them, the agent was always controlled by a computer to enable a systematic manipulation of gaze reactions by varying the degree to which the agent engaged in joint attention. This allowed creating a tool to distinguish neural activity underlying the subjective experience of being engaged in social and non-social interaction. In contrast to previous research, this allows measuring neural activity while participants experience active engagement in real-time social interactions. Results demonstrate that gaze-based interactions with a perceived human partner are associated with activity in the ventral striatum, a core component of reward-related neurocircuitry. In contrast, interactions with a computer-driven agent activate attention networks. Comparisons of neural activity during interaction with behaviorally naive and explicitly cooperative partners demonstrate different temporal dynamics of the reward system and indicate that the mere experience of engagement in social interaction is sufficient to recruit this system. (C) 2014 Elsevier Inc. All rights reserved.
机译:有充分的证据表明人类灵长类动物争取社会联系,并经历与Conspecifics的互动,如本质上有益。专注于凝视行为作为人类互动的关键手段,本研究采用了神经影像,追踪和计算机动画虚拟代理的独特组合,以评估该行为的神经机制。在互动任务中,参与者认为,在每个交互期间,代理人的凝视行为可以由另一个参与者或计算机程序控制。他们的任务是指出他们是否经历了与另一人参与者或基于代理商反应的计算机程序的互动。对他们来说是不知数的,代理总是由计算机控制,以通过改变所接受关注的代理的程度来实现凝视反应的系统操纵。这允许创建一个工具来区分神经活动,以实现从事社会和非社会互动的主观体验。与以前的研究相比,这允许衡量神经活动,而参与者经历过实时社交互动的积极参与。结果表明,与感知人伴侣的基于凝视的相互作用与腹侧纹状体中的活性有关,该脊髓纹状体是奖励相关的神经综合征的核心组分。相反,与计算机驱动代理的交互激活关注网络。与行为天真和明确合作合作伙伴互动期间神经活动的比较表明了奖励系统的不同时间动态,并表明仅仅是社会互动参与的经验就足以招聘了这个系统。 (c)2014年elsevier Inc.保留所有权利。

著录项

  • 来源
    《NeuroImage》 |2014年第null期|共14页
  • 作者单位

    Univ Hosp Cologne Dept Psychiat Neuroimaging Lab D-50937 Cologne Germany;

    Univ Hosp Cologne Dept Psychiat Neuroimaging Lab D-50937 Cologne Germany;

    Univ Aberdeen Sch Psychol Aberdeen AB24 3FX Scotland;

    Univ Hosp Cologne Dept Psychiat Neuroimaging Lab D-50937 Cologne Germany;

    Univ Hosp Cologne Dept Psychiat Neuroimaging Lab D-50937 Cologne Germany;

    Univ Cologne Fac Human Sci Dept Psychol D-50931 Cologne Germany;

    Univ Hosp Cologne Dept Psychiat Neuroimaging Lab D-50937 Cologne Germany;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 诊断学;
  • 关键词

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