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Robust treatment of no-slip boundary condition and velocity updating for the lattice-Boltzmann simulation of particulate flows

机译:颗粒流的格-玻尔兹曼模拟的防滑边界条件的稳健处理和速度更新

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In the past decade, the lattice-Boltzmann method (LBM) has emerged as a very useful tool in studies for the direct-numerical simulation of particulate flows. The accuracy and robustness of the LBM have been demonstrated by many researchers; however, there are several numerical problems that have not been completely resolved. One of these is the treatment of the no-slip boundary condition on the particle-fluid interface and another is the updating scheme for the particle velocity. The most common used treatment for the solid boundaries largely employs the so-called "bounce-back" method (BBM). [Ladd AJC. Numerical simulations of particulate suspensions via a discretized Boltzmann equation Part I. Theoretical foundation. J Fluid Mech (1994);271:285; Ladd AJC. Numerical simulations of particulate suspensions via a discretized Boltzmann equation Part II. Numerical results. J Fluid Mech (1994);271:311.] This often causes distortions and fluctuations of the particle shape from one time step to another. The immersed boundary method (IBM), which assigns and follows a series of points in the solid region, may be used to ensure the uniformity of particle shapes throughout the computations. To ensure that the IBM points move with the solid particles, a force density function is applied to these points. The simplest way to calculate the force density function is to use a direct-forcing scheme. In this paper, we conduct a complete study on issues related to this scheme and examine the following parameters: the generation of the forcing points; the choice of the number of forcing points and sensitivity of this choice to simulation results; and, the advantages and disadvantages associated with the IBM over the BBM. It was also observed that the commonly used velocity updating schemes cause instabilities when the densities of the fluid and the particles are close. In this paper, we present a simple and very effective velocity updating scheme that does not only facilitate the numerical solutions when the particle to fluid density ratios are close to one, but also works well for particle that are lighter than the fluid.
机译:在过去的十年中,晶格-玻尔兹曼法(LBM)成为一种非常有用的工具,用于直接数值模拟颗粒流。许多研究人员已经证明了LBM的准确性和鲁棒性。但是,有一些数字问题尚未完全解决。其中之一是对粒子-流体界面上的无滑移边界条件的处理,另一种是粒子速度的更新方案。实体边界最常用的处理方法主要是使用所谓的“反弹”方法(BBM)。 [添加AJC。通过离散玻尔兹曼方程进行的颗粒悬浮液的数值模拟,第一部分。理论基础。 J Fluid Mech(1994); 271:285;拉德AJC。通过离散的玻尔兹曼方程第二部分对颗粒悬浮液的数值模拟。数值结果。 J Fluid Mech(1994); 271:311。]这通常会导致粒子形状从一个时间步长到另一个时间步长的扭曲和波动。可以使用在实体区域中分配并遵循一系列点的沉浸边界方法(IBM)来确保整个计算过程中粒子形状的均匀性。为确保IBM点与固体颗粒一起移动,将力密度函数应用于这些点。计算力密度函数的最简单方法是使用直接强制方案。在本文中,我们对与该方案相关的问题进行了全面研究,并研究了以下参数:强迫点的生成;强迫点的数量的选择以及该选择对仿真结果的敏感性;与IBM相比,BBM的优缺点。还观察到,当流体和颗粒的密度接近时,常用的速度更新方案会导致不稳定。在本文中,我们提出了一种简单而有效的速度更新方案,该方案不仅在粒子与流体的密度比接近1时促进数值解,而且对于比流体轻的粒子也能很好地起作用。

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