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Sketching and composing widgets for 3D manipulation

机译:绘制和合成用于3D操作的小部件

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摘要

We present an interface for 3D object manipulation in which standard transformation tools are replaced with transient 3D widgets invoked by sketching context-dependent strokes. The widgets are automatically aligned to axes and planes determined by the user's stroke. Sketched pivot-points further expand the interaction vocabulary. Using gestural commands, these basic elements can be assembled into dynamic, user-constructed 3D transformation systems. We supplement precise widget interaction with techniques for coarse object positioning and snapping. Our approach, which is implemented within a broader sketch-based modeling system, also integrates an underlying "widget history" to enable the fluid transfer of widgets between objects. An evaluation indicates that users familiar with 3D manipulation concepts can be taught how to efficiently use our system in under an hour.
机译:我们提供了一个用于3D对象操作的界面,其中标准的转换工具已替换为通过绘制与上下文相关的笔划而调用的瞬态3D小部件。这些小部件将自动对齐到由用户的笔触确定的轴和平面。草绘的枢轴点进一步扩展了交互词汇。使用手势命令,可以将这些基本元素组装到用户构建的动态3D转换系统中。我们使用用于粗略对象定位和捕捉的技术来补充精确的小部件交互。我们的方法是在更广泛的基于草图的建模系统中实现的,并且还集成了基础的“小部件历史记录”,以使小部件之间能够流畅地传递。评估表明,可以教给熟悉3D操作概念的用户如何在一个小时内有效地使用我们的系统。

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